Station XX-5551 · no signal
DarkStyle's Carbon Test Server
Offline 187.189.172.70:28505 checked 6h ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0▼falling
- −1 players on the day
- 7-day average
- 1
- peak 1
- Rank
- #5,551
- top 25%
- Last wipe
- 22d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0▼falling−1 players
- Sharpest hour
- −1into Thu 09:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on DarkStyle's Carbon Test Server?
The map on DarkStyle's Carbon Test Server is procedural, produced by the game.
Which settings and rules apply on DarkStyle's Carbon Test Server?
You will find no gather rate in the name of DarkStyle's Carbon Test Server. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Player counts
How many players are recorded on DarkStyle's Carbon Test Server right now?
No players are recorded on DarkStyle's Carbon Test Server at this moment; it is offline, and the last sighting was 6 hours ago. Across seven days this server recorded an average of 1 players and a peak of 1. The busiest point in the last 48 hours came at 18:00 UTC, averaging 1 players.
How does DarkStyle's Carbon Test Server rank against other Rust servers?
On player hours for the past week, DarkStyle's Carbon Test Server sits at #5,551, which puts it inside the top 25% of every ranked server.
Server details
How reliably does DarkStyle's Carbon Test Server stay online?
No contact with DarkStyle's Carbon Test Server right now, and the last recorded contact was 6 hours ago. Of the 48 hours in the last 2 full days, it was up for 33, or 69% of the time. 26 October 2026 is when Rust Server Trends first recorded it.
Where in the world is DarkStyle's Carbon Test Server hosted?
A region is not published by DarkStyle's Carbon Test Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 187.189.172.70:28505 is the address it uses.
Which Rust version is DarkStyle's Carbon Test Server running?
Rust network protocol 2635 and build 169606 on Windows is what DarkStyle's Carbon Test Server runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
How often does DarkStyle's Carbon Test Server wipe, and on which days?
Too few wipes of DarkStyle's Carbon Test Server are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 22 days 21 hours.
Lists and tags
What do the server tags on DarkStyle's Carbon Test Server mean?
These are the tags DarkStyle's Carbon Test Server publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs169606 (Build): Game build: 169606; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does DarkStyle's Carbon Test Server appear?
These Rust Server Trends lists include DarkStyle's Carbon Test Server: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Connecting
What steps get you onto DarkStyle's Carbon Test Server?
To join, enter client.connect 187.189.172.70:28505 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.