Station XX-15420 · no signal
Outback Modded 7x | AU/OCE
Offline 187.15.82.115:28015 checked 5d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,420
- top 69%
- Last wipe
- 15d ago
- weekly schedule
- Next wipe
- 5d 4h
- Mon 2 Nov, 07:22 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Monday 2 November, 07:22 UTC, in 5d 4h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Outback Modded 7x | AU/OCE?
Outback Modded 7x | AU/OCE uses a procedural map, which the game generates.
Which settings and rules apply on Outback Modded 7x | AU/OCE?
Its name points to a gather rate of 7x on Outback Modded 7x | AU/OCE. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on Outback Modded 7x | AU/OCE?
No players are recorded on Outback Modded 7x | AU/OCE at this moment; it is offline, and the last sighting was 5 days 9 hours ago. The population averaged 0 players over the past week.
How does Outback Modded 7x | AU/OCE rank against other Rust servers?
On player hours for the past week, Outback Modded 7x | AU/OCE sits at #15,420, which puts it inside the top 69% of every ranked server.
Server facts
How reliably does Outback Modded 7x | AU/OCE stay online?
No contact with Outback Modded 7x | AU/OCE right now, and the last recorded contact was 5 days 9 hours ago. 0 of 120 hours in the last 5 full days were up time, 0% of the total. On 22 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does Outback Modded 7x | AU/OCE run from?
The name of Outback Modded 7x | AU/OCE points to Oceania, even though it publishes no region tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 187.15.82.115:28015.
Which Rust version is Outback Modded 7x | AU/OCE running?
Outback Modded 7x | AU/OCE is running Rust network protocol 2634 and build 166652 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
On what timetable does Outback Modded 7x | AU/OCE run its wipes?
An estimate from weekly: 7 days after its last wipe gives Outback Modded 7x | AU/OCE's next wipe. The date of its next wipe is Monday 2 November at 07:22 UTC. The present world dates from 15 days 19 hours. A weekly wipe schedule is published in its tags.
Lists and tags
What do the server tags on Outback Modded 7x | AU/OCE mean?
Tags published by Outback Modded 7x | AU/OCE and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166652 (Build): It runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^w (Weekly): The server wipes every week; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Outback Modded 7x | AU/OCE appear?
The Rust Server Trends lists that take in Outback Modded 7x | AU/OCE are: Oceania Rust servers, live and Modded Rust servers, tracked live. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
How to join
How do you connect to Outback Modded 7x | AU/OCE?
To join, enter client.connect 187.15.82.115:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.