Rust Server TrendsSeismic network · station log
Recording Stations11,744 Players74,144 Active3,692 Wipes · 3 h138 48 h

Station XX-15962 · no signal

Test Server RaidSim

Offline 187.15.105.76:28021 checked 22d ago

moddedoxide
Connect
Players now
0/ 3
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,962
top 71%
Last wipe
23d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15962 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 3 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct6 Oct8 Oct9 Oct11 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 156 on average
200/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
133/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average
183/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average
135/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
14/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
50/ 1000
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which settings and rules apply on Test Server RaidSim?

The name of Test Server RaidSim gives no gather rate. The group limit is 100 players. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on Test Server RaidSim right now?

Test Server RaidSim is not responding at this moment and is offline, last seen 22 days 23 hours ago.

How does Test Server RaidSim rank against other Rust servers?

Over the last seven days, Test Server RaidSim recorded enough player hours to reach #15,962 worldwide, placing it in the top 71% of all ranked servers.

Server facts

How reliably does Test Server RaidSim stay online?

Test Server RaidSim is down at the moment; the last recorded contact was 22 days 23 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 5 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is Test Server RaidSim hosted?

A region is not published by Test Server RaidSim. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 187.15.105.76:28021.

Which Rust version is Test Server RaidSim running?

Rust network protocol 2634 and build 166494 on Windows is what Test Server RaidSim runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

How often does Test Server RaidSim wipe, and on which days?

Too few wipes of Test Server RaidSim are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 23 days 4 hours.

Server tags

What do the server tags on Test Server RaidSim mean?

The game's server browser reads the tags Test Server RaidSim publishes: gmrust (Game mode): Survival in standard Rust; mp3 (Max players): 3 slots are available; ts100 (Group limit): Teams are capped at 100 players; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Test Server RaidSim appear?

These Rust Server Trends lists include Test Server RaidSim: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

How do you connect to Test Server RaidSim?

To join, enter client.connect 187.15.105.76:28021 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp3,ptrak,$r?,v2634,gmrust,cs166494,ts100,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp3
Max players 3 slots are available.
ts100
Group limit Teams are capped at 100 players.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166494
Build The game build is 166494.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.