Station XX-15966 · no signal
Test Server RaidSim
Offline 187.15.104.91:28021 checked 22d ago
- Players now
- 0/ 3
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,966
- top 71%
- Last wipe
- 22d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 3 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which settings and rules apply on Test Server RaidSim?
You will find no gather rate in the name of Test Server RaidSim. 100 players is the most a group can hold. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on Test Server RaidSim right now?
A reading taken now finds Test Server RaidSim offline; the most recent activity was 22 days 20 hours ago.
How does Test Server RaidSim rank against other Rust servers?
On player hours for the past week, Test Server RaidSim sits at #15,966, which puts it inside the top 71% of every ranked server.
Server facts
How reliably does Test Server RaidSim stay online?
No contact with Test Server RaidSim right now, and the last recorded contact was 22 days 20 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 5 October 2026.
Which region does Test Server RaidSim run from?
Nothing about a region comes from Test Server RaidSim. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 187.15.104.91:28021 is the address it uses.
What build of Rust does Test Server RaidSim use?
On Windows, Test Server RaidSim runs Rust network protocol 2634 and build 166494. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
How often does Test Server RaidSim wipe, and on which days?
On record so far are too few of Test Server RaidSim's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 22 days 21 hours.
Server tags
What do the server tags on Test Server RaidSim mean?
Tags published by Test Server RaidSim and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp3 (Max players): Slots: 3; ts100 (Group limit): Each team can hold up to 100; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Test Server RaidSim appear?
These Rust Server Trends lists include Test Server RaidSim: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
How do you connect to Test Server RaidSim?
You can connect by pressing F1 in Rust and typing client.connect 187.15.104.91:28021 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.