Station XX-16019 · no signal
Aussie PvE | Modded | AU/OCE
Offline 187.14.93.92:28115 checked 27d ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,019
- top 69%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- 7d 9h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence
- wipe-day peak
- 0players, last three wipes
Coming wipes
- 7d 9hThu 5 Nov, 19:00 UTCFW
- 35d 9hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 21:25 UTC FW27d ago | M0.0■steady | 0 | – | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Aussie PvE | Modded | AU/OCE?
A procedural map runs on Aussie PvE | Modded | AU/OCE, generated by the game.
Which settings and rules apply on Aussie PvE | Modded | AU/OCE?
You will find no gather rate in the name of Aussie PvE | Modded | AU/OCE. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on Aussie PvE | Modded | AU/OCE?
A reading taken now finds Aussie PvE | Modded | AU/OCE offline; the most recent activity was 27 days 12 hours ago.
How does Aussie PvE | Modded | AU/OCE rank against other Rust servers?
Over the last seven days, Aussie PvE | Modded | AU/OCE recorded enough player hours to reach #16,019 worldwide, placing it in the top 69% of all ranked servers.
Operator and location
How reliably does Aussie PvE | Modded | AU/OCE stay online?
No contact with Aussie PvE | Modded | AU/OCE right now, and the last recorded contact was 27 days 12 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 30 September 2026 is when Rust Server Trends first recorded it.
Which region does Aussie PvE | Modded | AU/OCE run from?
Its name points to Oceania, but Aussie PvE | Modded | AU/OCE publishes no region tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 187.14.93.92:28115 is the address it uses.
What build of Rust does Aussie PvE | Modded | AU/OCE use?
On Windows, Aussie PvE | Modded | AU/OCE runs Rust network protocol 2634 and build 166494. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on Aussie PvE | Modded | AU/OCE?
The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.
On what timetable does Aussie PvE | Modded | AU/OCE run its wipes?
At the force wipe each month Aussie PvE | Modded | AU/OCE wipes, and at no other time. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 27 days 12 hours.
Lists and tags
What do the server tags on Aussie PvE | Modded | AU/OCE mean?
The game's server browser reads the tags Aussie PvE | Modded | AU/OCE publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Aussie PvE | Modded | AU/OCE appear?
You will find Aussie PvE | Modded | AU/OCE on the following Rust Server Trends lists: Oceania Rust servers, live and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
How do you connect to Aussie PvE | Modded | AU/OCE?
You can connect by pressing F1 in Rust and typing client.connect 187.14.93.92:28115 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.