Rust Server TrendsSeismic network · station log
Recording Stations11,690 Players52,970 Active3,210 Wipes · 3 h138 48 h

Station XX-16019 · no signal

Aussie PvE | Modded | AU/OCE

Offline 187.14.93.92:28115 checked 27d ago

moddedoxide
Connect
Players now
0/ 100
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,019
top 69%
Last wipe
27d ago
no schedule published
Next wipe
7d 9h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-16019 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct3 Oct5 Oct6 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence

wipe-day peak
0players, last three wipes

Coming wipes

  1. 7d 9hThu 5 Nov, 19:00 UTCFW
  2. 35d 9hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 21:25 UTC FW27d ago M0.0steady 0 – – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
vanilla + OC · groups of 16+ · monthly · 1 on average
1/ 75
Rustafied.com - AU Main OC · groups of 16+ · weekly · 145 on average
623/ 650
Rustafied.com - AU Monday OC · groups of 16+ · weekly · 121 on average
70/ 100
Rustopia.gg - AU Main OC · groups of 12+ · weekly · 55 on average
114/ 150
Rustafied.com - AU Long OC · groups of 16+ · monthly · 29 on average
26/ 100
Rustafied.com - AU Friday OC · groups of 16+ · weekly · 29 on average
6/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Aussie PvE | Modded | AU/OCE?

A procedural map runs on Aussie PvE | Modded | AU/OCE, generated by the game.

Which settings and rules apply on Aussie PvE | Modded | AU/OCE?

You will find no gather rate in the name of Aussie PvE | Modded | AU/OCE. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on Aussie PvE | Modded | AU/OCE?

A reading taken now finds Aussie PvE | Modded | AU/OCE offline; the most recent activity was 27 days 12 hours ago.

How does Aussie PvE | Modded | AU/OCE rank against other Rust servers?

Over the last seven days, Aussie PvE | Modded | AU/OCE recorded enough player hours to reach #16,019 worldwide, placing it in the top 69% of all ranked servers.

Operator and location

How reliably does Aussie PvE | Modded | AU/OCE stay online?

No contact with Aussie PvE | Modded | AU/OCE right now, and the last recorded contact was 27 days 12 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 30 September 2026 is when Rust Server Trends first recorded it.

Which region does Aussie PvE | Modded | AU/OCE run from?

Its name points to Oceania, but Aussie PvE | Modded | AU/OCE publishes no region tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 187.14.93.92:28115 is the address it uses.

What build of Rust does Aussie PvE | Modded | AU/OCE use?

On Windows, Aussie PvE | Modded | AU/OCE runs Rust network protocol 2634 and build 166494. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on Aussie PvE | Modded | AU/OCE?

The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.

On what timetable does Aussie PvE | Modded | AU/OCE run its wipes?

At the force wipe each month Aussie PvE | Modded | AU/OCE wipes, and at no other time. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 27 days 12 hours.

Lists and tags

What do the server tags on Aussie PvE | Modded | AU/OCE mean?

The game's server browser reads the tags Aussie PvE | Modded | AU/OCE publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Aussie PvE | Modded | AU/OCE appear?

You will find Aussie PvE | Modded | AU/OCE on the following Rust Server Trends lists: Oceania Rust servers, live and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Join the server

How do you connect to Aussie PvE | Modded | AU/OCE?

You can connect by pressing F1 in Rust and typing client.connect 187.14.93.92:28115 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players Slots: 100.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs166494
Build The game build is 166494.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.