Station XX-16019 · no signal
Outback Modded 7x | AU/OCE
Offline 187.14.93.92:28015 checked 26d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,019
- top 69%
- Last wipe
- 47d ago
- weekly schedule
- Next wipe
- 1d 12h
- Thu 29 Oct, 17:02 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 17:02 UTC, in 1d 12h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Outback Modded 7x | AU/OCE?
A procedural map runs on Outback Modded 7x | AU/OCE, generated by the game.
Which settings and rules apply on Outback Modded 7x | AU/OCE?
Going by its name, Outback Modded 7x | AU/OCE runs 7x gather. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Live population
What is the current population on Outback Modded 7x | AU/OCE?
A reading taken now finds Outback Modded 7x | AU/OCE offline; the most recent activity was 26 days 7 hours ago.
How does Outback Modded 7x | AU/OCE rank against other Rust servers?
Over the last seven days, Outback Modded 7x | AU/OCE recorded enough player hours to reach #16,019 worldwide, placing it in the top 69% of all ranked servers.
Server details
How reliably does Outback Modded 7x | AU/OCE stay online?
As recorded now, Outback Modded 7x | AU/OCE is not reachable, the last contact having been 26 days 7 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 30 September 2026 it was recorded for the first time by Rust Server Trends.
Which region does Outback Modded 7x | AU/OCE run from?
No region tag comes from Outback Modded 7x | AU/OCE, though the name points to Oceania. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 187.14.93.92:28015.
What build of Rust does Outback Modded 7x | AU/OCE use?
Rust network protocol 2633 and build 162929 on Windows is what Outback Modded 7x | AU/OCE runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
How often does Outback Modded 7x | AU/OCE wipe, and on which days?
From weekly: 7 days after its last wipe the next wipe of Outback Modded 7x | AU/OCE is estimated. Thursday 29 October at 17:02 UTC is when its next wipe is due. It has run its current world for 47 days 11 hours. Its tags state a weekly wipe schedule.
Tags
What do the server tags on Outback Modded 7x | AU/OCE mean?
These are the tags Outback Modded 7x | AU/OCE publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs162929 (Build): The game build is 162929; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^w (Weekly): Wipes happen weekly; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Outback Modded 7x | AU/OCE appear?
You will find Outback Modded 7x | AU/OCE on the following Rust Server Trends lists: Oceania Rust servers, live and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
How to join
How do you connect to Outback Modded 7x | AU/OCE?
You can connect by pressing F1 in Rust and typing client.connect 187.14.93.92:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.