Station XX-15986 · no signal
Aussie PvE | Modded | AU/OCE
Offline 187.14.90.162:28115 checked 24d ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,986
- top 71%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Aussie PvE | Modded | AU/OCE?
Aussie PvE | Modded | AU/OCE uses a procedural map, which the game generates.
Which settings and rules apply on Aussie PvE | Modded | AU/OCE?
The name of Aussie PvE | Modded | AU/OCE gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on Aussie PvE | Modded | AU/OCE?
Aussie PvE | Modded | AU/OCE is not responding at this moment and is offline, last seen 24 days 21 hours ago.
How does Aussie PvE | Modded | AU/OCE rank against other Rust servers?
On player hours for the past week, Aussie PvE | Modded | AU/OCE sits at #15,986, which puts it inside the top 71% of every ranked server.
Server facts
How reliably does Aussie PvE | Modded | AU/OCE stay online?
Aussie PvE | Modded | AU/OCE is down at the moment; the last recorded contact was 24 days 21 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 3 October 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Aussie PvE | Modded | AU/OCE hosted?
Its name points to Oceania, but Aussie PvE | Modded | AU/OCE publishes no region tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 187.14.90.162:28115 is the address it uses.
Which Rust version is Aussie PvE | Modded | AU/OCE running?
Aussie PvE | Modded | AU/OCE is running Rust network protocol 2634 and build 166652 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
On what timetable does Aussie PvE | Modded | AU/OCE run its wipes?
The rhythm of Aussie PvE | Modded | AU/OCE cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 27 days 3 hours.
Lists and tags
What do the server tags on Aussie PvE | Modded | AU/OCE mean?
The game's server browser reads the tags Aussie PvE | Modded | AU/OCE publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Aussie PvE | Modded | AU/OCE appear?
You will find Aussie PvE | Modded | AU/OCE on the following Rust Server Trends lists: Oceania Rust servers, live and Modded Rust servers, tracked live. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
How do you connect to Aussie PvE | Modded | AU/OCE?
Enter client.connect 187.14.90.162:28115 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.