Rust Server TrendsSeismic network · station log
Recording Stations11,697 Players44,561 Active3,120 Wipes · 3 h101 48 h

Station XX-15986 · no signal

Aussie PvE | Modded | AU/OCE

Offline 187.14.90.162:28115 checked 24d ago

moddedoxide
Connect
Players now
0/ 100
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,986
top 71%
Last wipe
27d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15986 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct5 Oct6 Oct8 Oct9 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
vanilla + OC · groups of 16+ · monthly · 1 on average
0/ 75
Rustafied.com - AU Main OC · groups of 16+ · weekly · 148 on average
12/ 100
Rustafied.com - AU Monday OC · groups of 16+ · weekly · 120 on average
43/ 100
Rustopia.gg - AU Main OC · groups of 12+ · weekly · 60 on average
6/ 150
Rustafied.com - AU Long OC · groups of 16+ · monthly · 31 on average
13/ 100
Rustafied.com - AU Friday OC · groups of 16+ · weekly · 29 on average
9/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Aussie PvE | Modded | AU/OCE?

Aussie PvE | Modded | AU/OCE uses a procedural map, which the game generates.

Which settings and rules apply on Aussie PvE | Modded | AU/OCE?

The name of Aussie PvE | Modded | AU/OCE gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on Aussie PvE | Modded | AU/OCE?

Aussie PvE | Modded | AU/OCE is not responding at this moment and is offline, last seen 24 days 21 hours ago.

How does Aussie PvE | Modded | AU/OCE rank against other Rust servers?

On player hours for the past week, Aussie PvE | Modded | AU/OCE sits at #15,986, which puts it inside the top 71% of every ranked server.

Server facts

How reliably does Aussie PvE | Modded | AU/OCE stay online?

Aussie PvE | Modded | AU/OCE is down at the moment; the last recorded contact was 24 days 21 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 3 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is Aussie PvE | Modded | AU/OCE hosted?

Its name points to Oceania, but Aussie PvE | Modded | AU/OCE publishes no region tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 187.14.90.162:28115 is the address it uses.

Which Rust version is Aussie PvE | Modded | AU/OCE running?

Aussie PvE | Modded | AU/OCE is running Rust network protocol 2634 and build 166652 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

On what timetable does Aussie PvE | Modded | AU/OCE run its wipes?

The rhythm of Aussie PvE | Modded | AU/OCE cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 27 days 3 hours.

Lists and tags

What do the server tags on Aussie PvE | Modded | AU/OCE mean?

The game's server browser reads the tags Aussie PvE | Modded | AU/OCE publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Aussie PvE | Modded | AU/OCE appear?

You will find Aussie PvE | Modded | AU/OCE on the following Rust Server Trends lists: Oceania Rust servers, live and Modded Rust servers, tracked live. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

How do you connect to Aussie PvE | Modded | AU/OCE?

Enter client.connect 187.14.90.162:28115 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166652
Build Game build: 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.