Station XX-15986 · no signal
Outback Modded 7x | AU/OCE
Offline 187.14.90.162:28015 checked 25d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,986
- top 71%
- Last wipe
- 28d ago
- weekly schedule
- Next wipe
- 6d 18h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Outback Modded 7x | AU/OCE?
The map on Outback Modded 7x | AU/OCE is procedural, produced by the game.
Which settings and rules apply on Outback Modded 7x | AU/OCE?
7x gather is what Outback Modded 7x | AU/OCE runs, judging by its name. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on Outback Modded 7x | AU/OCE right now?
No players are recorded on Outback Modded 7x | AU/OCE at this moment; it is offline, and the last sighting was 25 days 20 hours ago.
How does Outback Modded 7x | AU/OCE rank against other Rust servers?
On player hours for the past week, Outback Modded 7x | AU/OCE sits at #15,986, which puts it inside the top 71% of every ranked server.
Server details
How reliably does Outback Modded 7x | AU/OCE stay online?
Outback Modded 7x | AU/OCE is down at the moment; the last recorded contact was 25 days 20 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 3 October 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Outback Modded 7x | AU/OCE hosted?
No region tag comes from Outback Modded 7x | AU/OCE, though the name points to Oceania. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 187.14.90.162:28015 is the address it uses.
Which Rust version is Outback Modded 7x | AU/OCE running?
On Windows, Outback Modded 7x | AU/OCE runs Rust network protocol 2634 and build 166652. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
How often does Outback Modded 7x | AU/OCE wipe, and on which days?
From the force wipe the next wipe of Outback Modded 7x | AU/OCE is estimated. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 28 days 2 hours is how long the current world has been running. A weekly wipe schedule is published in its tags.
Tags
What do the server tags on Outback Modded 7x | AU/OCE mean?
The game's server browser reads the tags Outback Modded 7x | AU/OCE publishes: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^w (Weekly): The server wipes every week; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Outback Modded 7x | AU/OCE appear?
The Rust Server Trends lists that take in Outback Modded 7x | AU/OCE are: Oceania Rust servers, live and Modded Rust servers, tracked live. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Connecting
How do you connect to Outback Modded 7x | AU/OCE?
Enter client.connect 187.14.90.162:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.