Rust Server TrendsSeismic network · station log
Recording Stations11,876 Players96,643 Active4,105 Wipes · 3 h150 48 h

Station XX-13798 · no signal

rainydayz

Offline 187.13.19.187:28015 checked 23d ago

moddedoxide
Connect
Players now
1/ 1
100% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,798
top 61%
Last wipe
25d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13798 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 1 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 162 on average
245/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 127 on average
132/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 111 on average
188/ 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
33/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 85 on average
200/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average
61/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on rainydayz?

A procedural map runs on rainydayz, generated by the game.

Which settings and rules apply on rainydayz?

The name of rainydayz gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on rainydayz right now?

A reading taken now finds rainydayz offline; the most recent activity was 23 days ago.

How does rainydayz rank against other Rust servers?

On player hours for the past week, rainydayz sits at #13,798, which puts it inside the top 61% of every ranked server.

Server facts

How reliably does rainydayz stay online?

rainydayz is down at the moment; the last recorded contact was 23 days ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 4 October 2026.

Where in the world is rainydayz hosted?

Nothing about a region comes from rainydayz. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 187.13.19.187:28015.

Which Rust version is rainydayz running?

On Windows, rainydayz runs Rust network protocol 2634 and build 166652. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

How often does rainydayz wipe, and on which days?

Too few wipes of rainydayz are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 25 days 22 hours is how long the current world has been running.

Tags

What do the server tags on rainydayz mean?

The game's server browser reads the tags rainydayz publishes: gmrust (Game mode): Survival in standard Rust; mp1 (Max players): 1 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166652 (Build): Game build: 166652; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does rainydayz appear?

These Rust Server Trends lists include rainydayz: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How to join

How do you connect to rainydayz?

You can connect by pressing F1 in Rust and typing client.connect 187.13.19.187:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp1
Max players 1 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs166652
Build Game build: 166652.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.