Rust Server TrendsSeismic network · station log
Recording Stations11,692 Players45,091 Active3,130 Wipes · 3 h101 48 h

Station XX-15882 · no signal

CONEXAOGAMER

Offline 186.232.10.162:1381 checked 19d ago

modded
Connect
Players now
0/ 100
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,882
top 72%
Last wipe
–
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15882 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct12 Oct13 Oct15 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 155 on average
36/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
127/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
41/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 92 on average
35/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
7/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
5/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on CONEXAOGAMER?

CONEXAOGAMER uses a procedural map, which the game generates.

Which settings and rules apply on CONEXAOGAMER?

No gather rate appears in the name of CONEXAOGAMER. The group limit is not published. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Anti-cheat is off: VAC, from Valve.

Live population

How many players are recorded on CONEXAOGAMER right now?

A reading taken now finds CONEXAOGAMER offline; the most recent activity was 19 days 7 hours ago.

How does CONEXAOGAMER rank against other Rust servers?

Over the last seven days, CONEXAOGAMER recorded enough player hours to reach #15,882 worldwide, placing it in the top 72% of all ranked servers.

Operator and location

How reliably does CONEXAOGAMER stay online?

No contact with CONEXAOGAMER right now, and the last recorded contact was 19 days 7 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 9 October 2026 is when Rust Server Trends first recorded it.

Which region does CONEXAOGAMER run from?

No region is published by CONEXAOGAMER. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 186.232.10.162:1381 is the address it uses.

Which Rust version is CONEXAOGAMER running?

Rust network protocol 1381 on Windows is what CONEXAOGAMER runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

How often does CONEXAOGAMER wipe, and on which days?

The rhythm of CONEXAOGAMER cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC.

Server tags

What do the server tags on CONEXAOGAMER mean?

These are the tags CONEXAOGAMER publishes for the browser to read: mp100 (Max players): 100 slots are available; v1381 (Protocol): To connect, your game must be on the same protocol, 1381; oxide (Oxide): Oxide (uMod) is the plugin framework running here; modded (Modded): Plugins or settings alter the game, so it's listed under Modded; h64a65cbd (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does CONEXAOGAMER appear?

These Rust Server Trends lists include CONEXAOGAMER: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded.

Join the server

How do you connect to CONEXAOGAMER?

Enter client.connect 186.232.10.162:1381 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as oxide,modded,mp100,v1381,h64a65cbd

Game

mp100
Max players 100 slots are available.
v1381
Protocol To connect, your game must be on the same protocol, 1381.

Mods and access

oxide
Oxide Oxide (uMod) is the plugin framework running here.
modded
Modded Plugins or settings alter the game, so it's listed under Modded.

Other

h64a65cbd
Custom tag The owner or a plugin set this tag, and it's not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.