Rust Server TrendsSeismic network · station log
Recording Stations11,911 Players81,677 Active3,856 Wipes · 3 h102 48 h

Station XX-15323 · no signal

SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED

Offline 186.12.202.7:28015 checked 23h ago

moddedcarbon
Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,323
top 69%
Last wipe
70d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15323 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123421:0002:0006:0011:0015:0020:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040021:0002:0006:0011:0015:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 157 on average
144/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 127 on average
128/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average
162/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 90 on average
121/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
37/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
33/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED?

Generated by the game, the map on SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED is procedural, size 6,000 with seed 1337. Size and seed produce the same map, so RustMaps can show it from this page. You will find the map named Custom Map.

Which settings and rules apply on SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED?

No gather rate appears in the name of SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED right now?

A reading taken now finds SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED offline; the most recent activity was 23 hours ago. Averaged across the last seven days, the population was 0 players.

How does SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED rank against other Rust servers?

The last seven days of player hours place SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED at #15,323, in the top 69% of all ranked servers.

Server details

How reliably does SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED stay online?

As recorded now, SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED is not reachable, the last contact having been 23 hours ago. The uptime it reports puts its last restart about 15 days 5 hours ago. It was up 98% of the time across the last 7 full days: 165 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED hold a steady tick rate?

Across the last 48 hours it averaged 195 server fps, with a floor of 105. Buildings, deployables and all the rest of the world's entities brought it to a high of 49,992. Memory use peaked at 5,768 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED hosted?

Nothing about a region comes from SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 186.12.202.7:28015.

What build of Rust does SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED use?

SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED is running Rust network protocol 2632 and build 161125 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

On what timetable does SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED run its wipes?

On record so far are too few of SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 70 days is how long the current world has been running.

Server tags

What do the server tags on SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED mean?

These are the tags SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams max out at 8, the default set by the game; v2632 (Protocol): Your game needs to be on protocol 2632 to join; cs161125 (Build): It runs game build 161125; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED appear?

The Rust Server Trends lists that take in SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How to join

How do you connect to SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED?

Enter client.connect 186.12.202.7:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2632,gmrust,cs161125,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players Slots: 10.
ts8
Group limit Teams max out at 8, the default set by the game.
v2632
Protocol Your game needs to be on protocol 2632 to join.
cs161125
Build It runs game build 161125.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.