Station XX-15323 · no signal
SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED
Offline 186.12.202.7:28015 checked 23h ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,323
- top 69%
- Last wipe
- 70d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED?
Generated by the game, the map on SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED is procedural, size 6,000 with seed 1337. Size and seed produce the same map, so RustMaps can show it from this page. You will find the map named Custom Map.
Which settings and rules apply on SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED?
No gather rate appears in the name of SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED right now?
A reading taken now finds SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED offline; the most recent activity was 23 hours ago. Averaged across the last seven days, the population was 0 players.
How does SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED rank against other Rust servers?
The last seven days of player hours place SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED at #15,323, in the top 69% of all ranked servers.
Server details
How reliably does SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED stay online?
As recorded now, SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED is not reachable, the last contact having been 23 hours ago. The uptime it reports puts its last restart about 15 days 5 hours ago. It was up 98% of the time across the last 7 full days: 165 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED hold a steady tick rate?
Across the last 48 hours it averaged 195 server fps, with a floor of 105. Buildings, deployables and all the rest of the world's entities brought it to a high of 49,992. Memory use peaked at 5,768 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED hosted?
Nothing about a region comes from SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 186.12.202.7:28015.
What build of Rust does SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED use?
SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED is running Rust network protocol 2632 and build 161125 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
On what timetable does SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED run its wipes?
On record so far are too few of SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 70 days is how long the current world has been running.
Server tags
What do the server tags on SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED mean?
These are the tags SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams max out at 8, the default set by the game; v2632 (Protocol): Your game needs to be on protocol 2632 to join; cs161125 (Build): It runs game build 161125; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED appear?
The Rust Server Trends lists that take in SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How to join
How do you connect to SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED?
Enter client.connect 186.12.202.7:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.