Rust Server TrendsSeismic network · station log
Recording Stations11,623 Players37,934 Active2,921 Wipes · 3 h81 48 h

Station XX-3694 · recording

Tiger Eye PVE 10X

Online 185.62.206.77:28274 checked 11m ago

10x moddedoxidepve
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 4
Rank
#3,694
top 17%
Last wipe
21d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-3694 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−2into Wed 15:00 UTC
Peak · 48 h
3most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123408:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
9.9 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
5players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 7 OctThu 1 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 34 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 7 Oct, 10:58 UTC21d ago M0.6rising 4 – running 0
Thu 1 Oct, 18:18 UTC FW27d ago M0.8rising 7 held half 5.7 days 1
Thu 17 Sep, 17:43 UTC41d ago M0.0rising 4 held half 14 days 3

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] RustValley 10x PVE+ |Legendary Weapons| Raidable Bases| EU · groups of 15+ · 10x · biweekly · 54 on average
2/ 100
[US] RustValley 10x PVE+ |Legendary Weapons| Raidable Bases| Lo NA · groups of 15+ · 10x · biweekly · 45 on average
30/ 100
[BR/LATAM] RustValley 10x PVE+ |Armas Lendarias| Raidable Bases SA · groups of 15+ · 10x · biweekly · 26 on average
8/ 100
[EU] RustValley 10x PVE |#2| Legendary Weapons|RaidableBases EU · groups of 15+ · 10x · biweekly · 19 on average
4/ 100
[BR/LATAM] MASTERS | 10X PVE++ |ARMAS LENDÁRIAS|EPIC TOOLS| SA · groups of 8+ · 10x · biweekly · 10 on average
4/ 100
[EU] RustValley 10x PVE |#3| Legendary Weapons|RaidableBases EU · groups of 15+ · 10x · biweekly · 9 on average
0/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Tiger Eye PVE 10X?

The procedural map on Tiger Eye PVE 10X is size 4,250 with seed 479521753, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Tiger Eye PVE 10X?

Its name points to a gather rate of 10x on Tiger Eye PVE 10X. The group limit is 8 players, the game's default. In pve mode, no player-versus-player fighting. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on Tiger Eye PVE 10X right now?

At this moment, Tiger Eye PVE 10X records 0 players across 100 slots. The seven-day average is 1 players, with a peak of 4. The last 48 hours show their highest activity at 08:00 UTC, averaging 2 players.

How does Tiger Eye PVE 10X rank against other Rust servers?

On player hours for the past week, Tiger Eye PVE 10X sits at #3,694, which puts it inside the top 17% of every ranked server.

Operator and location

How reliably does Tiger Eye PVE 10X stay online?

As recorded now, Tiger Eye PVE 10X is running. The uptime it reports puts its last restart about 3 days 8 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does Tiger Eye PVE 10X perform under load?

The 48-hour average is 179 server fps; 81 is the lowest observed. At its highest, it carried 131,916 entities: buildings, deployables and the world's other contents. Memory use peaked at 5,323 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does Tiger Eye PVE 10X run from?

A region is not published by Tiger Eye PVE 10X. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 185.62.206.77:28274.

Which Rust version is Tiger Eye PVE 10X running?

Tiger Eye PVE 10X is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on Tiger Eye PVE 10X?

The recent wipes averaged a busiest count of 5 players. 34 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

On what timetable does Tiger Eye PVE 10X run its wipes?

No next wipe can be predicted for Tiger Eye PVE 10X, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 21 days 20 hours is how long the current world has been running.

Server tags

What do the server tags on Tiger Eye PVE 10X mean?

The game's server browser reads the tags Tiger Eye PVE 10X publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Tiger Eye PVE 10X appear?

You will find Tiger Eye PVE 10X on the following Rust Server Trends lists: 10x Rust servers, Modded Rust servers, tracked live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 10x.

Join the server

How do you connect to Tiger Eye PVE 10X?

To join, enter client.connect 185.62.206.77:28274 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The server has 100 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.