Rust Server TrendsSeismic network · station log
Recording Stations11,737 Players71,230 Active3,632 Wipes · 3 h135 48 h

Station XX-15585 · no signal

nashsrv

Offline 185.53.75.133:28016 checked 16d ago

modded
Connect
Players now
0/ 5
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,585
top 71%
Last wipe
–
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15585 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 5 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 155 on average
188/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 127 on average
125/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average
153/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average
140/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
15/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
44/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on nashsrv?

nashsrv uses a procedural map, which the game generates.

Which settings and rules apply on nashsrv?

You will find no gather rate in the name of nashsrv. It gives no group limit in its listing. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. VAC, Valve's anti-cheat, is switched off.

Population

What is the current population on nashsrv?

nashsrv is not responding at this moment and is offline, last seen 16 days 6 hours ago.

How does nashsrv rank against other Rust servers?

The last seven days of player hours place nashsrv at #15,585, in the top 71% of all ranked servers.

Server details

How reliably does nashsrv stay online?

As recorded now, nashsrv is not reachable, the last contact having been 16 days 6 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 12 October 2026 it was recorded for the first time by Rust Server Trends.

Which region does nashsrv run from?

No region is published by nashsrv. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 185.53.75.133:28016 is the address it uses.

Which Rust version is nashsrv running?

On Windows, nashsrv runs Rust network protocol 1252. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

How often does nashsrv wipe, and on which days?

The rhythm of nashsrv cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC.

Server tags

What do the server tags on nashsrv mean?

These are the tags nashsrv publishes for the browser to read: mp5 (Max players): Slots: 5; v1252 (Protocol): To connect, your game must be on the same protocol, 1252; modded (Modded): Plugins or settings alter the game, so it's listed under Modded; oxide (Oxide): Oxide (uMod) is the plugin framework running here; procsd1234 (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin; procsz2500 (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does nashsrv appear?

You will find nashsrv on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded.

Connecting

What steps get you onto nashsrv?

You can connect by pressing F1 in Rust and typing client.connect 185.53.75.133:28016 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp5,v1252,procsd1234,procsz2500,modded,oxide

Game

mp5
Max players Slots: 5.
v1252
Protocol To connect, your game must be on the same protocol, 1252.

Mods and access

modded
Modded Plugins or settings alter the game, so it's listed under Modded.
oxide
Oxide Oxide (uMod) is the plugin framework running here.

Other

procsd1234
Custom tag A custom tag, not standard Rust: set by the owner or a plugin.
procsz2500
Custom tag A custom tag, not standard Rust: set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.