Station XX-15344 · recording
chilling_wave
Online 185.250.36.125:28015 checked 7m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,344
- top 69%
- Last wipe
- 55d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on chilling_wave?
Generated by the game, the map on chilling_wave is procedural, size 2,000 with seed 78955152. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on chilling_wave?
No gather rate appears in the name of chilling_wave. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on chilling_wave right now?
At this moment, chilling_wave records 0 players across 50 slots. The seven-day average for this server is 0 players.
How does chilling_wave rank against other Rust servers?
On player hours for the past week, chilling_wave sits at #15,344, which puts it inside the top 69% of every ranked server.
Server details
How reliably does chilling_wave stay online?
chilling_wave is up at the moment. Its reported uptime points to a restart about 2 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
How well does chilling_wave perform under load?
Its average server fps over the last 48 hours was 54, and it never dropped below 13. The world held up to 26,590 entities at its peak, buildings and deployables included. Its highest memory use was 1,050 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does chilling_wave run from?
No region is published by chilling_wave. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 185.250.36.125:28015 is the address it uses.
What build of Rust does chilling_wave use?
chilling_wave is running Rust network protocol 2633 and build 162929 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
On what timetable does chilling_wave run its wipes?
The rhythm of chilling_wave cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 55 days 12 hours.
Server tags
What do the server tags on chilling_wave mean?
Tags published by chilling_wave and read by the game's server browser include gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs162929 (Build): Game build: 162929; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does chilling_wave appear?
You will find chilling_wave on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to chilling_wave?
You can connect by pressing F1 in Rust and typing client.connect 185.250.36.125:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.