Rust Server TrendsSeismic network · station log
Recording Stations11,612 Players36,584 Active2,915 Wipes · 3 h70 48 h

Station XX-15339 · no signal

Polm Pirates vs Rusty Rukkers

Offline 185.228.82.2:25959 checked 1d ago

moddedoxide
Connect
Players now
0/ 20
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,339
top 69%
Last wipe
4d ago
no schedule published
Next wipe
7d 11h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-15339 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 20 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123408:0011:0014:0017:0020:0023:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040008:0011:0014:0017:0020:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence

usual gap
21 daysbetween real wipes
wipe-day peak
0players, last three wipes

Coming wipes

  1. 7d 11hThu 5 Nov, 19:00 UTCFW
  2. 16d 22hSun 15 Nov, 05:22 UTC
  3. 35d 11hThu 3 Dec, 19:00 UTCFW
  4. 37d 22hSun 6 Dec, 05:22 UTC

The first 48 hours of its last wipes

Sun 25 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 25 Oct, 05:22 UTC4d ago M0.0steady 0 – running 0
Sun 4 Oct, 04:14 UTC25d ago M0.0steady 0 – 21 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 150 on average
70/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
132/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
97/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
32/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
5/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
7/ 1000
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Polm Pirates vs Rusty Rukkers?

Polm Pirates vs Rusty Rukkers runs a procedural map of size 2,000 with seed 267623567, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Polm Pirates vs Rusty Rukkers?

You will find no gather rate in the name of Polm Pirates vs Rusty Rukkers. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on Polm Pirates vs Rusty Rukkers right now?

A reading taken now finds Polm Pirates vs Rusty Rukkers offline; the most recent activity was 32 hours ago. The population averaged 0 players over the past week.

How does Polm Pirates vs Rusty Rukkers rank against other Rust servers?

The last seven days of player hours place Polm Pirates vs Rusty Rukkers at #15,339, in the top 69% of all ranked servers.

Operator and location

How reliably does Polm Pirates vs Rusty Rukkers stay online?

Polm Pirates vs Rusty Rukkers is down at the moment; the last recorded contact was 32 hours ago. The uptime it reports puts its last restart about 1 hours ago. It was up 86% of the time across the last 7 full days: 144 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does Polm Pirates vs Rusty Rukkers hold a steady tick rate?

Across the last 48 hours it averaged 169 server fps, with a floor of 58. The world held up to 15,464 entities at its peak, buildings and deployables included. Its highest memory use was 1,137 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Polm Pirates vs Rusty Rukkers hosted?

A region is not published by Polm Pirates vs Rusty Rukkers. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 185.228.82.2:25959.

What build of Rust does Polm Pirates vs Rusty Rukkers use?

On Linux, Polm Pirates vs Rusty Rukkers runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on Polm Pirates vs Rusty Rukkers?

0 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe, the crowd peaked.

On what timetable does Polm Pirates vs Rusty Rukkers run its wipes?

The wipe rhythm at Polm Pirates vs Rusty Rukkers is every 3 weeks on Sunday at 05:22 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. It has run its current world for 4 days 1 hours.

Lists and tags

What do the server tags on Polm Pirates vs Rusty Rukkers mean?

These are the tags Polm Pirates vs Rusty Rukkers publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp20 (Max players): Slots: 20; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Polm Pirates vs Rusty Rukkers appear?

These Rust Server Trends lists include Polm Pirates vs Rusty Rukkers: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Join the server

What steps get you onto Polm Pirates vs Rusty Rukkers?

Enter client.connect 185.228.82.2:25959 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://mc-node.net/de-de/.

Instrument codes

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp20
Max players Slots: 20.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.