Rust Server TrendsSeismic network · station log
Recording Stations11,789 Players63,543 Active3,532 Wipes · 3 h121 48 h

Station XX-14053 · no signal

Skin Test Local

Offline 185.228.124.78:28015 checked 6d ago

moddedoxide
Connect
Players now
1/ 8
12% full
Motion · 24 h
M –
too few hourly readings
7-day average
1
peak 1
Rank
#14,053
top 63%
Last wipe
6d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-14053 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 8 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct24 Oct28 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
16.7 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 2

The first 48 hours of its last wipes

Thu 22 OctSat 19 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 22 Oct, 20:34 UTC6d ago M0.0rising 1 – – running 0
Sat 19 Sep, 17:54 UTC39d ago M0.0steady 1 halved by day 2 33.1 days 1
Sat 19 Sep, 09:41 UTC39d ago M0.0steady 1 – 0.3 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 157 on average
89/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
126/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average
91/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 91 on average
77/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
23/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
16/ 1000
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Skin Test Local?

The procedural map on Skin Test Local is size 4,000 with seed 1219563660, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Skin Test Local?

No gather rate appears in the name of Skin Test Local. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on Skin Test Local right now?

Skin Test Local is not responding at this moment and is offline, last seen 6 days 1 hours ago. The seven-day average is 1 players, with a peak of 1.

How does Skin Test Local rank against other Rust servers?

Over the last seven days, Skin Test Local recorded enough player hours to reach #14,053 worldwide, placing it in the top 63% of all ranked servers.

Operator and location

How reliably does Skin Test Local stay online?

No contact with Skin Test Local right now, and the last recorded contact was 6 days 1 hours ago. Of the 168 hours in the last 7 full days, it was up for 1, or 1% of the time. 17 September 2026 is when Rust Server Trends first recorded it.

Where in the world is Skin Test Local hosted?

Nothing about a region comes from Skin Test Local. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 185.228.124.78:28015.

What build of Rust does Skin Test Local use?

Rust network protocol 2635 and build 168909 on Windows is what Skin Test Local runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on Skin Test Local?

1 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell under half by day 2 in the wipes where it didn't hold.

How often does Skin Test Local wipe, and on which days?

There is no next wipe to predict at Skin Test Local, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 6 days 1 hours.

Lists and tags

What do the server tags on Skin Test Local mean?

These are the tags Skin Test Local publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp8 (Max players): 8 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Skin Test Local appear?

The Rust Server Trends lists that take in Skin Test Local are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Join the server

How do you connect to Skin Test Local?

To join, enter client.connect 185.228.124.78:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp8,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp8
Max players 8 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.