Station XX-14053 · no signal
Skin Test Local
Offline 185.228.124.78:28015 checked 6d ago
- Players now
- 1/ 8
- 12% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 1
- Rank
- #14,053
- top 63%
- Last wipe
- 6d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 8 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 16.7 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 22 Oct, 20:34 UTC6d ago | M0.0▲rising | 1 | – | – | running | 0 |
| Sat 19 Sep, 17:54 UTC39d ago | M0.0■steady | 1 | halved by day 2 | 33.1 days | 1 | |
| Sat 19 Sep, 09:41 UTC39d ago | M0.0■steady | 1 | – | 0.3 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Skin Test Local?
The procedural map on Skin Test Local is size 4,000 with seed 1219563660, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Skin Test Local?
No gather rate appears in the name of Skin Test Local. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on Skin Test Local right now?
Skin Test Local is not responding at this moment and is offline, last seen 6 days 1 hours ago. The seven-day average is 1 players, with a peak of 1.
How does Skin Test Local rank against other Rust servers?
Over the last seven days, Skin Test Local recorded enough player hours to reach #14,053 worldwide, placing it in the top 63% of all ranked servers.
Operator and location
How reliably does Skin Test Local stay online?
No contact with Skin Test Local right now, and the last recorded contact was 6 days 1 hours ago. Of the 168 hours in the last 7 full days, it was up for 1, or 1% of the time. 17 September 2026 is when Rust Server Trends first recorded it.
Where in the world is Skin Test Local hosted?
Nothing about a region comes from Skin Test Local. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 185.228.124.78:28015.
What build of Rust does Skin Test Local use?
Rust network protocol 2635 and build 168909 on Windows is what Skin Test Local runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on Skin Test Local?
1 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell under half by day 2 in the wipes where it didn't hold.
How often does Skin Test Local wipe, and on which days?
There is no next wipe to predict at Skin Test Local, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 6 days 1 hours.
Lists and tags
What do the server tags on Skin Test Local mean?
These are the tags Skin Test Local publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp8 (Max players): 8 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Skin Test Local appear?
The Rust Server Trends lists that take in Skin Test Local are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Join the server
How do you connect to Skin Test Local?
To join, enter client.connect 185.228.124.78:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.