Rust Server TrendsSeismic network · station log
Recording Stations11,894 Players101,584 Active3,939 Wipes · 3 h404 48 h

Station XX-15327 · recording

Boat wars Gamemode | Deep Sea Training | Testing

Online 185.218.195.135:20184 checked 10m ago

moddedcarbon
Connect
Players now
0/ 40
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,327
top 69%
Last wipe
16d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15327 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 40 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep29 Sep6 Oct14 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 13 Oct, 13:49 UTC16d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
160/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
120/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
191/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average
97/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 88 on average
230/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 84 on average
345/ 350
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Boat wars Gamemode | Deep Sea Training | Testing?

Generated by the game, the map on Boat wars Gamemode | Deep Sea Training | Testing is procedural, size 3,000 with seed 1. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Boat wars Gamemode | Deep Sea Training | Testing?

No gather rate appears in the name of Boat wars Gamemode | Deep Sea Training | Testing. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on Boat wars Gamemode | Deep Sea Training | Testing right now?

0 of the 40 slots on Boat wars Gamemode | Deep Sea Training | Testing are filled right now. The seven-day average for this server is 0 players.

How does Boat wars Gamemode | Deep Sea Training | Testing rank against other Rust servers?

On player hours for the past week, Boat wars Gamemode | Deep Sea Training | Testing sits at #15,327, which puts it inside the top 69% of every ranked server.

Server details

How reliably does Boat wars Gamemode | Deep Sea Training | Testing stay online?

Right now, you can reach Boat wars Gamemode | Deep Sea Training | Testing. Going by the uptime figure it reports, it restarted about 16 days 2 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. 21 September 2026 is when Rust Server Trends first recorded it.

Does Boat wars Gamemode | Deep Sea Training | Testing hold a steady tick rate?

Across the last 48 hours it averaged 82 server fps, with a floor of 64. The world held up to 47,400 entities at its peak, buildings and deployables included. Memory use peaked at 4,169 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Boat wars Gamemode | Deep Sea Training | Testing hosted?

Nothing about a region comes from Boat wars Gamemode | Deep Sea Training | Testing. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 185.218.195.135:20184.

What build of Rust does Boat wars Gamemode | Deep Sea Training | Testing use?

Boat wars Gamemode | Deep Sea Training | Testing is running Rust network protocol 2634 and build 167781 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on Boat wars Gamemode | Deep Sea Training | Testing?

The recent wipes averaged a busiest count of 0 players. The peak on the most recent wipe came 0 hours after the wipe.

On what timetable does Boat wars Gamemode | Deep Sea Training | Testing run its wipes?

On record so far are too few of Boat wars Gamemode | Deep Sea Training | Testing's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 16 days 3 hours is how long the current world has been running.

Lists and tags

What do the server tags on Boat wars Gamemode | Deep Sea Training | Testing mean?

The game's server browser reads the tags Boat wars Gamemode | Deep Sea Training | Testing publishes: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Boat wars Gamemode | Deep Sea Training | Testing appear?

You will find Boat wars Gamemode | Deep Sea Training | Testing on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Join the server

What steps get you onto Boat wars Gamemode | Deep Sea Training | Testing?

Enter client.connect 185.218.195.135:20184 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://rustcator.com.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players 40 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167781
Build Game build: 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.