Station XX-15939 · no signal
Test Way
Offline 185.207.214.98:35050 checked 23d ago
- Players now
- 0/ 500
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,939
- top 71%
- Last wipe
- 25d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 500 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 2.1 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 4 Oct, 14:44 UTC25d ago | M0.0▲rising | 1 | – | running | 0 | |
| Fri 2 Oct, 13:27 UTC27d ago | M0.0▲rising | 1 | held half | 2.1 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Test Way?
Test Way runs a procedural map of size 3,750 with seed 1337, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page. You will find the map named Custom Map.
Which settings and rules apply on Test Way?
No gather rate appears in the name of Test Way. 100 players is the most a group can hold. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on Test Way?
Test Way is not responding at this moment and is offline, last seen 23 days 23 hours ago.
How does Test Way rank against other Rust servers?
Over the last seven days, Test Way recorded enough player hours to reach #15,939 worldwide, placing it in the top 71% of all ranked servers.
Operator and location
How reliably does Test Way stay online?
As recorded now, Test Way is not reachable, the last contact having been 23 days 23 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 15 September 2026.
Where in the world is Test Way hosted?
No region is published by Test Way. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 185.207.214.98:35050 is the address it uses.
What build of Rust does Test Way use?
Test Way is running Rust network protocol 2634 and build 166652 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on Test Way?
The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.
How often does Test Way wipe, and on which days?
The rhythm of Test Way cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 25 days 2 hours is how long the current world has been running.
Server tags
What do the server tags on Test Way mean?
These are the tags Test Way publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): Slots: 500; ts100 (Group limit): Teams are capped at 100 players; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Test Way appear?
You will find Test Way on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
What steps get you onto Test Way?
You can connect by pressing F1 in Rust and typing client.connect 185.207.214.98:35050 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.