Rust Server TrendsSeismic network · station log
Recording Stations11,694 Players49,675 Active3,031 Wipes · 3 h104 48 h

Station XX-4434 · no signal

Quiet Hollow [PvE] [MOD]

Offline 185.207.214.251:35100 checked 1d ago

biweekly wipes moddedoxidepve
Connect
Players now
0/ 200
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 5
Rank
#4,434
top 20%
Last wipe
28d ago
biweekly schedule
Next wipe
6d 16h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-4434 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 200 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Wed 08:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75103:0004:0005:0006:0007:0008:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020003:0004:0005:0006:0007:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep13 Oct19 Oct24 Oct30 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe · high confidence

Coming wipes

  1. 6d 16hThu 5 Nov, 19:00 UTCFW
  2. 13d 15hThu 12 Nov, 18:17 UTC
  3. 27d 15hThu 26 Nov, 18:17 UTC
  4. 34d 16hThu 3 Dec, 19:00 UTCFW
  5. 41d 15hThu 10 Dec, 18:17 UTC

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 18:17 UTC FW28d ago – – – – running 12

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 246 on average
273/ 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 242 on average
105/ 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 102 on average
92/ 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 59 on average
36/ 200
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 50 on average
13/ 100
Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid groups of 8+ · biweekly · 44 on average
51/ 250
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Quiet Hollow [PvE] [MOD]?

Generated by the game, the map on Quiet Hollow [PvE] [MOD] is procedural, size 3,500 with seed 471471404. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Quiet Hollow [PvE] [MOD]?

No gather rate appears in the name of Quiet Hollow [PvE] [MOD]. Up to 10 players can be in a group. It plays in pve mode, no player-versus-player fighting. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on Quiet Hollow [PvE] [MOD]?

No players are recorded on Quiet Hollow [PvE] [MOD] at this moment; it is offline, and the last sighting was 41 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 5. The last 48 hours show their highest activity at 07:00 UTC, averaging 0 players.

How does Quiet Hollow [PvE] [MOD] rank against other Rust servers?

Over the last seven days, Quiet Hollow [PvE] [MOD] recorded enough player hours to reach #4,434 worldwide, placing it in the top 20% of all ranked servers.

Server details

How reliably does Quiet Hollow [PvE] [MOD] stay online?

Quiet Hollow [PvE] [MOD] is down at the moment; the last recorded contact was 41 hours ago. The uptime it reports puts its last restart about 13 minutes ago. Of the 168 hours in the last 7 full days, it was up for 111, or 66% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

Does Quiet Hollow [PvE] [MOD] hold a steady tick rate?

Its average server fps over the last 48 hours was 131, and it never dropped below 97. Buildings, deployables and all the rest of the world's entities brought it to a high of 81,002. Memory use peaked at 2,840 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does Quiet Hollow [PvE] [MOD] run from?

A region is not published by Quiet Hollow [PvE] [MOD]. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 185.207.214.251:35100 is the address it uses.

What build of Rust does Quiet Hollow [PvE] [MOD] use?

Quiet Hollow [PvE] [MOD] is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

On what timetable does Quiet Hollow [PvE] [MOD] run its wipes?

The prediction follows its tag, because too few of Quiet Hollow [PvE] [MOD]'s wipes are on record to confirm its schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. It has run its current world for 28 days 8 hours. Its tags state that it wipes every two weeks.

Server tags

What do the server tags on Quiet Hollow [PvE] [MOD] mean?

These are the tags Quiet Hollow [PvE] [MOD] publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp200 (Max players): Slots: 200; ts10 (Group limit): The team limit is 10; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^b (Biweekly): A wipe comes every second week; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Quiet Hollow [PvE] [MOD] appear?

The Rust Server Trends lists that take in Quiet Hollow [PvE] [MOD] are: Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

How to join

How do you connect to Quiet Hollow [PvE] [MOD]?

You can connect by pressing F1 in Rust and typing client.connect 185.207.214.251:35100 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://zombic.ru is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^b,^p,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp200
Max players Slots: 200.
ts10
Group limit The team limit is 10.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^b
Biweekly A wipe comes every second week.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.