Station XX-863 · recording
ShockRust | Fight
Online 185.207.214.212:35200 checked 12m ago
- Players now
- 7/ 50
- 14% full
- Motion · 24 h
- M0.6▲rising
- +4 players on the day
- 7-day average
- 12
- peak 43
- Rank
- #863
- top 4%
- Last wipe
- 119d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 7of 50 slots
- Motion · 24 h
- M0.6▲rising+4 players
- Sharpest hour
- −16into Thu 17:00 UTC
- Peak · 48 h
- 42most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on ShockRust | Fight?
Generated by the game, the map on ShockRust | Fight is procedural, size 1,500 with seed 1337. You can view it on RustMaps from this page: the same size and seed produce the same map. Its map carries the name Custom Map.
Which settings and rules apply on ShockRust | Fight?
No gather rate appears in the name of ShockRust | Fight. The group limit is not published. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on ShockRust | Fight right now?
A reading taken now shows 7 players on ShockRust | Fight, which has 50 slots. Across seven days this server recorded an average of 12 players and a peak of 43. The last 48 hours show their highest activity at 16:00 UTC, averaging 37 players.
How does ShockRust | Fight rank against other Rust servers?
The last seven days of player hours place ShockRust | Fight at #863, in the top 4% of all ranked servers.
Operator and location
How reliably does ShockRust | Fight stay online?
As recorded now, ShockRust | Fight is running. Going by the uptime figure it reports, it restarted about 23 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 13 September 2026 is when Rust Server Trends first recorded it.
Does ShockRust | Fight hold a steady tick rate?
Its average server fps over the last 48 hours was 60, and it never dropped below 54. The world held up to 5,729 entities at its peak, buildings and deployables included. Memory use peaked at 1,323 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is ShockRust | Fight hosted?
A region is not published by ShockRust | Fight. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 185.207.214.212:35200.
Which Rust version is ShockRust | Fight running?
ShockRust | Fight is running Rust network protocol 2556 and build 104046 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
How often does ShockRust | Fight wipe, and on which days?
The rhythm of ShockRust | Fight cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 119 days 1 hours.
Tags
What do the server tags on ShockRust | Fight mean?
The game's server browser reads the tags ShockRust | Fight publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; v2556 (Protocol): To connect, your game must be on the same protocol, 2556; cs104046 (Build): Game build: 104046; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does ShockRust | Fight appear?
These Rust Server Trends lists include ShockRust | Fight: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Average players: 10+ on average.
Connecting
How do you connect to ShockRust | Fight?
Enter client.connect 185.207.214.212:35200 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.