Rust Server TrendsSeismic network · station log
Recording Stations11,780 Players77,467 Active3,551 Wipes · 3 h241 48 h

Station XX-863 · recording

ShockRust | Fight

Online 185.207.214.212:35200 checked 12m ago

moddedoxide
Connect
Players now
7/ 50
14% full
Motion · 24 h
M0.6rising
+4 players on the day
7-day average
12
peak 43
Rank
#863
top 4%
Last wipe
119d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-863 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
7of 50 slots
Motion · 24 h
M0.6rising+4 players
Sharpest hour
−16into Thu 17:00 UTC
Peak · 48 h
42most players in any hour
Channel 1 · calibrated

Players

AveragePeak
02040608023:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 150 on average
37/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
127/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 120 on average
75/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average
30/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 92 on average
83/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average
302/ 310
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on ShockRust | Fight?

Generated by the game, the map on ShockRust | Fight is procedural, size 1,500 with seed 1337. You can view it on RustMaps from this page: the same size and seed produce the same map. Its map carries the name Custom Map.

Which settings and rules apply on ShockRust | Fight?

No gather rate appears in the name of ShockRust | Fight. The group limit is not published. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on ShockRust | Fight right now?

A reading taken now shows 7 players on ShockRust | Fight, which has 50 slots. Across seven days this server recorded an average of 12 players and a peak of 43. The last 48 hours show their highest activity at 16:00 UTC, averaging 37 players.

How does ShockRust | Fight rank against other Rust servers?

The last seven days of player hours place ShockRust | Fight at #863, in the top 4% of all ranked servers.

Operator and location

How reliably does ShockRust | Fight stay online?

As recorded now, ShockRust | Fight is running. Going by the uptime figure it reports, it restarted about 23 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

Does ShockRust | Fight hold a steady tick rate?

Its average server fps over the last 48 hours was 60, and it never dropped below 54. The world held up to 5,729 entities at its peak, buildings and deployables included. Memory use peaked at 1,323 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is ShockRust | Fight hosted?

A region is not published by ShockRust | Fight. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 185.207.214.212:35200.

Which Rust version is ShockRust | Fight running?

ShockRust | Fight is running Rust network protocol 2556 and build 104046 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

How often does ShockRust | Fight wipe, and on which days?

The rhythm of ShockRust | Fight cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 119 days 1 hours.

Tags

What do the server tags on ShockRust | Fight mean?

The game's server browser reads the tags ShockRust | Fight publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; v2556 (Protocol): To connect, your game must be on the same protocol, 2556; cs104046 (Build): Game build: 104046; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does ShockRust | Fight appear?

These Rust Server Trends lists include ShockRust | Fight: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Average players: 10+ on average.

Connecting

How do you connect to ShockRust | Fight?

Enter client.connect 185.207.214.212:35200 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2556,gmrust,cs104046,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The server has 50 slots.
v2556
Protocol To connect, your game must be on the same protocol, 2556.
cs104046
Build Game build: 104046.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.