Rust Server TrendsSeismic network · station log
Recording Stations11,623 Players40,849 Active2,846 Wipes · 3 h117 48 h

Station XX-7264 · no signal

ShockRust | Blue | NoLimit

Offline 185.207.214.212:35100 checked 7d ago

moddedoxide
Connect
Players now
12/ 400
3% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#7,264
top 33%
Last wipe
13d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-7264 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
12of 400 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
13.9 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
375players, last three wipes
crowd held
0%else halves by day 9

The first 48 hours of its last wipes

Fri 16 OctFri 9 OctFri 18 Sep
0100200300400+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 377, 2 hours in, with 23 in the queue.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 16 Oct, 12:54 UTC13d ago M2.4rising 377+23 queue – running 97
Fri 9 Oct, 12:51 UTC20d ago M2.5rising 376+29 queue halved by day 6 7 days 91
Fri 18 Sep, 15:52 UTC41d ago M2.4rising 373+29 queue halved by day 12 20.9 days 102

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
22/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
132/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 122 on average
44/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 97 on average
8/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 94 on average
28/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
50/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on ShockRust | Blue | NoLimit?

Generated by the game, the map on ShockRust | Blue | NoLimit is procedural, size 4,250 with seed 2147483647. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on ShockRust | Blue | NoLimit?

The name of ShockRust | Blue | NoLimit gives no gather rate. The group limit is not published. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on ShockRust | Blue | NoLimit right now?

No players are recorded on ShockRust | Blue | NoLimit at this moment; it is offline, and the last sighting was 7 days 4 hours ago.

How does ShockRust | Blue | NoLimit rank against other Rust servers?

Over the last seven days, ShockRust | Blue | NoLimit recorded enough player hours to reach #7,264 worldwide, placing it in the top 33% of all ranked servers.

Server details

How reliably does ShockRust | Blue | NoLimit stay online?

ShockRust | Blue | NoLimit is down at the moment; the last recorded contact was 7 days 4 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

Which region does ShockRust | Blue | NoLimit run from?

Nothing about a region comes from ShockRust | Blue | NoLimit. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 185.207.214.212:35100 is the address it uses.

Which Rust version is ShockRust | Blue | NoLimit running?

Rust network protocol 2556 and build 104046 on Linux is what ShockRust | Blue | NoLimit runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on ShockRust | Blue | NoLimit?

The recent wipes averaged a busiest count of 375 players. 2 hours after the latest wipe the crowd peaked, with 23 waiting in the queue. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 9.

How often does ShockRust | Blue | NoLimit wipe, and on which days?

No next wipe can be predicted for ShockRust | Blue | NoLimit, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 13 days 15 hours.

Server tags

What do the server tags on ShockRust | Blue | NoLimit mean?

Tags published by ShockRust | Blue | NoLimit and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp400 (Max players): The server has 400 slots; v2556 (Protocol): Your game needs to be on protocol 2556 to join; cs104046 (Build): Game build: 104046; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does ShockRust | Blue | NoLimit appear?

The Rust Server Trends lists that take in ShockRust | Blue | NoLimit are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last 2 weeks; Players now: At least 10.

How to join

How do you connect to ShockRust | Blue | NoLimit?

You can connect by pressing F1 in Rust and typing client.connect 185.207.214.212:35100 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp400,ptrak,$r?,v2556,gmrust,cs104046,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp400
Max players The server has 400 slots.
v2556
Protocol Your game needs to be on protocol 2556 to join.
cs104046
Build Game build: 104046.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.