Station EU-15863 · no signal
[WILDCORE] EU 2X | TEST | WEEKLY
Offline EU 185.207.139.27:28020 checked 20d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,863
- top 72% · #2539 in EU
- Last wipe
- 20d ago
- weekly schedule
- Next wipe
- 17h
- Fri 30 Oct, 12:38 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 12:38 UTC, in 17h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on [WILDCORE] EU 2X | TEST | WEEKLY?
[WILDCORE] EU 2X | TEST | WEEKLY uses a procedural map, which the game generates.
Which settings and rules apply on [WILDCORE] EU 2X | TEST | WEEKLY?
Going by its name, [WILDCORE] EU 2X | TEST | WEEKLY runs 2x gather. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. By its own description it is vanilla: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on [WILDCORE] EU 2X | TEST | WEEKLY right now?
[WILDCORE] EU 2X | TEST | WEEKLY is not responding at this moment and is offline, last seen 20 days 4 hours ago.
How does [WILDCORE] EU 2X | TEST | WEEKLY rank against other Rust servers?
[WILDCORE] EU 2X | TEST | WEEKLY is #2,539 in Europe and #15,863 worldwide on the past week's player hours, within the top 72% of ranked servers.
Operator and location
How reliably does [WILDCORE] EU 2X | TEST | WEEKLY stay online?
No contact with [WILDCORE] EU 2X | TEST | WEEKLY right now, and the last recorded contact was 20 days 4 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 9 October 2026.
Which region does [WILDCORE] EU 2X | TEST | WEEKLY run from?
With its EU tag, [WILDCORE] EU 2X | TEST | WEEKLY lists itself in Europe. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 185.207.139.27:28020.
What build of Rust does [WILDCORE] EU 2X | TEST | WEEKLY use?
[WILDCORE] EU 2X | TEST | WEEKLY is running Rust network protocol 2634 and build 167398 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
On what timetable does [WILDCORE] EU 2X | TEST | WEEKLY run its wipes?
From weekly: 7 days after its last wipe the next wipe of [WILDCORE] EU 2X | TEST | WEEKLY is estimated. The date of its next wipe is Friday 30 October at 12:38 UTC. It has run its current world for 20 days 6 hours. A weekly wipe schedule is published in its tags.
Lists and tags
What do the server tags on [WILDCORE] EU 2X | TEST | WEEKLY mean?
These are the tags [WILDCORE] EU 2X | TEST | WEEKLY publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^w (Weekly): The server wipes every week; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; EU (Europe): The server browser files it under Europe. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does [WILDCORE] EU 2X | TEST | WEEKLY appear?
You will find [WILDCORE] EU 2X | TEST | WEEKLY on the following Rust Server Trends lists: 2x Rust servers, listed live, EU Rust servers and Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.
Join the server
How do you connect to [WILDCORE] EU 2X | TEST | WEEKLY?
Enter client.connect 185.207.139.27:28020 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.