Station XX-13334 · no signal
RP
Offline 185.207.139.24:28016 checked 43d ago
- Players now
- 1/ 500
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,334
- no region published
- Last wipe
- 43d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 500 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 15 Sep, 19:57 UTC43d ago | M0.0▲rising | 1 | – | running | 0 | |
| Mon 14 Sep, 10:55 UTC45d ago | M0.0▲rising | 1 | – | 1.4 days | 0 | |
| Sun 13 Sep, 20:31 UTC45d ago | M0.0▲rising | 1 | – | 0.6 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which settings and rules apply on RP?
You will find no gather rate in the name of RP. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on RP right now?
No players are recorded on RP at this moment; it is offline, and the last sighting was 43 days 16 hours ago.
How does RP rank against other Rust servers?
Over the last seven days, RP recorded enough player hours to reach #13,334 worldwide, placing it in the top – of all ranked servers.
Server details
How reliably does RP stay online?
As recorded now, RP is not reachable, the last contact having been 43 days 16 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is RP hosted?
A region is not published by RP. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 185.207.139.24:28016 is the address it uses.
Which Rust version is RP running?
On Windows, RP runs Rust network protocol 2633 and build 163794. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on RP?
1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe.
How often does RP wipe, and on which days?
No next wipe can be predicted for RP, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 43 days 17 hours.
Tags
What do the server tags on RP mean?
These are the tags RP publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): The server has 500 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs163794 (Build): Game build: 163794; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does RP appear?
You will find RP on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
What steps get you onto RP?
Enter client.connect 185.207.139.24:28016 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.