Station XX-6357 · recording
ALARM
Online 185.201.91.128:28015 checked 8m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #6,357
- top 29%
- Last wipe
- 4d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Mon 10:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 2 daysbetween real wipes
- wipe-day peak
- 2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 43 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 23 Oct, 14:19 UTC4d ago | M0.0▲rising | 2 | – | running | 1 | |
| Wed 21 Oct, 15:29 UTC6d ago | M0.0▲rising | 1 | – | 2 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on ALARM?
The procedural map on ALARM is size 4,250 with seed 2034431724, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on ALARM?
No gather rate appears in the name of ALARM. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on ALARM?
At this moment, ALARM records 0 players across 100 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 2. The busiest point in the last 48 hours came at 14:00 UTC, averaging 2 players.
How does ALARM rank against other Rust servers?
The last seven days of player hours place ALARM at #6,357, in the top 29% of all ranked servers.
Server details
How reliably does ALARM stay online?
Right now, you can reach ALARM. Its reported uptime points to a restart about 1 hours ago. Of the 144 hours in the last 6 full days, it was up for 94, or 65% of the time. On 21 October 2026 it was recorded for the first time by Rust Server Trends.
How well does ALARM perform under load?
The 48-hour average is 96 server fps; 60 is the lowest observed. The world held up to 99,238 entities at its peak, buildings and deployables included. It reached a ceiling of 3,381 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Where in the world is ALARM hosted?
A region is not published by ALARM. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 185.201.91.128:28015.
What build of Rust does ALARM use?
On Windows, ALARM runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on ALARM?
On average, the busiest point of its recent wipes drew 2 players. 43 hours after the latest wipe, the crowd peaked.
How often does ALARM wipe, and on which days?
The rhythm of ALARM cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 4 days 13 hours.
Lists and tags
What do the server tags on ALARM mean?
The game's server browser reads the tags ALARM publishes: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): The server has 100 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does ALARM appear?
These Rust Server Trends lists include ALARM: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Connecting
How do you connect to ALARM?
To join, enter client.connect 185.201.91.128:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.