Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h83 48 h

Station NA-2597 · recording

PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore

Online NA 185.199.95.83:28915 checked 1h ago

2x weekly wipes moddedcarbon
Connect
Players now
1/ 50
2% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
1
peak 5
Rank
#2,597
top 12% · #424 in NA
Last wipe
5d ago
weekly schedule
Next wipe
1d 21h
Fri 30 Oct, 16:36 UTC
Seismic record · station NA-2597 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 50 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
−1into Wed 11:00 UTC
Peak · 48 h
4most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 12% of all ranked servers, top 23% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 16:36 UTC, in 1d 21h. Its weekly schedule tag · low confidence

usual gap
5.1 daysbetween real wipes
on rhythm
25%of its recent wipes
wipe-day peak
8players, last three wipes
crowd held
50%else halves by day 1.5

Coming wipes

  1. 1d 21hFri 30 Oct, 16:36 UTC
  2. 8d 0hThu 5 Nov, 19:00 UTCFW
  3. 8d 21hFri 6 Nov, 16:36 UTC
  4. 15d 21hFri 13 Nov, 16:36 UTC
  5. 22d 21hFri 20 Nov, 16:36 UTC
  6. 29d 21hFri 27 Nov, 16:36 UTC
  7. 36d 0hThu 3 Dec, 19:00 UTCFW
  8. 36d 21hFri 4 Dec, 16:36 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctThu 15 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 3 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 23 Oct, 16:36 UTC5d ago M0.7rising 5 – running 0
Fri 16 Oct, 20:41 UTC11d ago M0.9rising 9 halved by day 1 6.8 days 1
Thu 15 Oct, 08:44 UTC13d ago M0.9rising 9 – 1.5 days 1
Fri 9 Oct, 21:43 UTC18d ago M0.8rising 7 halved by day 2 5.5 days 1
Thu 1 Oct, 17:57 UTC FW27d ago M0.7rising 6 held half 8.2 days 1
Sat 26 Sep, 22:36 UTC31d ago M0.8rising 8 held half 4.8 days 2
Wed 23 Sep, 23:46 UTC34d ago M0.9rising 9 held half 3 days 1
Thu 17 Sep, 23:24 UTC40d ago M0.9rising 11 halved by day 4 6 days 3
Tue 15 Sep, 14:32 UTC43d ago M0.9rising 8 held half 2.4 days 0
Sun 13 Sep, 23:45 UTC44d ago M0.6rising 4 – 1.6 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Stevious 2x Mondays | Vanilla | 10/26 NA · groups of 12+ · 2x · weekly · 100 on average
78/ 200
[US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8 NA · groups of 8+ · 2x · weekly · 85 on average
4/ 150
[US] Stevious 2x Main | Vanilla | 10/22 NA · groups of 12+ · 2x · weekly · 76 on average
2/ 200
[US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad | NA · groups of 8+ · 2x · weekly · 49 on average
4/ 150
[US] Rust in Peace - 2x Vanilla Mondays | Shared BPs | Max 8 NA · groups of 8+ · 2x · weekly · 29 on average
29/ 150
BP Rust QC 2x PVP | SOLO DUO TRIO QUAD KITS SHOP NA · groups of 8+ · 2x · weekly · 5 on average
2/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore?

Generated by the game, the map on PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore is procedural and size 1,750. The name of its map is Custom Map.

Which settings and rules apply on PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore?

Going by its name, PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore runs 2x gather. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore right now?

1 of the 50 slots on PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore are filled right now. Averaged across the last seven days the population was 1 players, reaching a peak of 5. The busiest point in the last 48 hours came at 23:00 UTC, averaging 4 players.

How does PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore rank against other Rust servers?

For player hours across the last seven days, PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore takes #2,597 overall and #424 in North America, inside the top 12% of all ranked servers.

Server details

How reliably does PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore stay online?

PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore is up at the moment. Going by the uptime figure it reports, it restarted about 5 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

How well does PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore perform under load?

The 48-hour average is 30 server fps; 22 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 16,433. It reached a ceiling of 2,209 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore hosted?

The NA tag is how PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore lists itself in North America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 185.199.95.83:28915.

Which Rust version is PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore running?

PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore?

On average, the busiest point of its recent wipes drew 8 players. The peak on the most recent wipe came 3 hours after the wipe. Half that peak was held until the next wipe in 50% of its recent wipes. By day 1.5 it fell below half in the wipes where it didn't hold.

On what timetable does PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore run its wipes?

Its schedule cannot be confirmed, as too few of PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore's wipes are on record; the prediction follows its tag instead. The date of its next wipe is Friday 30 October at 16:36 UTC. It has run its current world for 5 days 2 hours. The tags it publishes carry a weekly wipe schedule.

Lists and tags

What do the server tags on PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore mean?

The game's server browser reads the tags PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^w (Weekly): A wipe comes once a week; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; NA (North America): The server browser files it under North America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore appear?

You will find PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore on the following Rust Server Trends lists: 2x Rust servers, listed live, Modded Rust servers, tracked live and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Connecting

What steps get you onto PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore?

You can connect by pressing F1 in Rust and typing client.connect 185.199.95.83:28915 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You can find its website at https://playdust.gg.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^w,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players Slots: 50.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^w
Weekly A wipe comes once a week.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.