Rust Server TrendsSeismic network · station log
Recording Stations11,726 Players49,195 Active3,240 Wipes · 3 h114 48 h

Station NA-15490 · no signal

DUST | Permacore World [beta test]

Offline NA 185.199.95.83:28015 checked 39d ago

monthly wipes moddedcarbonhardcore
Connect
Players now
0/ 100
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,490
top 69% · #1585 in NA
Last wipe
43d ago
monthly schedule
Next wipe
7d 18h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-15490 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence

wipe-day peak
1players, last three wipes

Coming wipes

  1. 7d 18hThu 5 Nov, 19:00 UTCFW
  2. 35d 18hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 31 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 15 Sep, 15:32 UTC43d ago M0.0steady 1 – running 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 15 on average
20/ 175
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average
7/ 90
[US East] Facepunch Hardcore 1 NA · no group limit · monthly · 4 on average
5/ 400
Made in Quebec & France! QC FR EN (Website 9 Languages) NA · groups of 8+ · monthly · 4 on average
3/ 1000
Gringers Hardcore|Solo Only|Monthly October 1 NA · no group limit · monthly · 3 on average
2/ 50
Outlaw Ridge Hardcore | 50% Upkeep | No Tech Tree | Monthly NA · no group limit · monthly · 2 on average
2/ 50
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on DUST | Permacore World [beta test]?

DUST | Permacore World [beta test] runs a procedural map of size 3,500, produced by the game.

Which settings and rules apply on DUST | Permacore World [beta test]?

The name of DUST | Permacore World [beta test] gives no gather rate. At the game's default, groups can have up to 8 players. In hardcore mode, The toughest ruleset Facepunch offers. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on DUST | Permacore World [beta test] right now?

A reading taken now finds DUST | Permacore World [beta test] offline; the most recent activity was 39 days 3 hours ago.

How does DUST | Permacore World [beta test] rank against other Rust servers?

The last seven days of player hours place DUST | Permacore World [beta test] at #15,490, in the top 69% of all ranked servers and #1,585 in North America.

Server details

How reliably does DUST | Permacore World [beta test] stay online?

No contact with DUST | Permacore World [beta test] right now, and the last recorded contact was 39 days 3 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

Where in the world is DUST | Permacore World [beta test] hosted?

With its NA tag, DUST | Permacore World [beta test] lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 185.199.95.83:28015.

What build of Rust does DUST | Permacore World [beta test] use?

Rust network protocol 2633 and build 163794 on Linux is what DUST | Permacore World [beta test] runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on DUST | Permacore World [beta test]?

On average, the busiest point of its recent wipes drew 1 players. 31 hours into the latest wipe, the crowd reached its peak.

On what timetable does DUST | Permacore World [beta test] run its wipes?

The force wipe is the only wipe DUST | Permacore World [beta test] takes, once a month. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 43 days 8 hours. A monthly wipe schedule is published in its tags.

Server tags

What do the server tags on DUST | Permacore World [beta test] mean?

These are the tags DUST | Permacore World [beta test] publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs163794 (Build): The game build is 163794; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^h (Hardcore): Facepunch's hardcore: survival is harsher and helpers are fewer; ^r (Roleplay): A server for roleplay; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; NA (North America): North America is the region it's listed under in the browser. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does DUST | Permacore World [beta test] appear?

The Rust Server Trends lists that take in DUST | Permacore World [beta test] are: Modded Rust servers, tracked live, Rust roleplay server trends and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Game mode: Hardcore; Server tag: Monthly ^m, Hardcore ^h, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

How to join

How do you connect to DUST | Permacore World [beta test]?

You can connect by pressing F1 in Rust and typing client.connect 185.199.95.83:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://discord.com/invite/4TbKYntTZd.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,^z,^y,^m,^h,^r,NA,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp100
Max players 100 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2633
Protocol Your game needs to be on protocol 2633 to join.
cs163794
Build The game build is 163794.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Difficulty

^h
Hardcore Facepunch's hardcore: survival is harsher and helpers are fewer.

Gameplay

^r
Roleplay A server for roleplay.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Region

NA
North America North America is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.