Rust Server TrendsSeismic network · station log
Recording Stations11,594 Players39,481 Active2,855 Wipes · 3 h135 48 h

Station XX-15270 · no signal

Combat DM [LAN]

Offline 185.191.238.51:28015 checked 7d ago

moddedoxide
Connect
Players now
0/ 32
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,270
top 69%
Last wipe
63d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15270 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 32 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct24 Oct25 Oct27 Oct28 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
34/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
123/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 123 on average
43/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 97 on average
11/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 94 on average
38/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
45/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Combat DM [LAN]?

Combat DM [LAN] uses a procedural map, which the game generates.

Which settings and rules apply on Combat DM [LAN]?

No gather rate appears in the name of Combat DM [LAN]. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. The server has VAC off, Valve's anti-cheat.

Population

What is the current population on Combat DM [LAN]?

Combat DM [LAN] is not responding at this moment and is offline, last seen 7 days ago. The population averaged 0 players over the past week.

How does Combat DM [LAN] rank against other Rust servers?

Over the last seven days, Combat DM [LAN] recorded enough player hours to reach #15,270 worldwide, placing it in the top 69% of all ranked servers.

Server details

How reliably does Combat DM [LAN] stay online?

No contact with Combat DM [LAN] right now, and the last recorded contact was 7 days ago. 4 of 168 hours in the last 7 full days were up time, 2% of the total. Its earliest appearance in the records of Rust Server Trends dates to 22 October 2026.

Which region does Combat DM [LAN] run from?

Nothing about a region comes from Combat DM [LAN]. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 185.191.238.51:28015.

What build of Rust does Combat DM [LAN] use?

On Windows, Combat DM [LAN] runs Rust network protocol 2632 and build 161125. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

On what timetable does Combat DM [LAN] run its wipes?

The rhythm of Combat DM [LAN] cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 63 days 18 hours.

Server tags

What do the server tags on Combat DM [LAN] mean?

These are the tags Combat DM [LAN] publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp32 (Max players): Slots: 32; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2632 (Protocol): Your game needs to be on protocol 2632 to join; cs161125 (Build): The game build is 161125; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Combat DM [LAN] appear?

The Rust Server Trends lists that take in Combat DM [LAN] are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

What steps get you onto Combat DM [LAN]?

You can connect by pressing F1 in Rust and typing client.connect 185.191.238.51:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp32,ptrak,$r?,v2632,gmrust,cs161125,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp32
Max players Slots: 32.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2632
Protocol Your game needs to be on protocol 2632 to join.
cs161125
Build The game build is 161125.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.