Station XX-8988 · recording
EvilIsland-PVE - Test Server
Online 185.189.255.93:35300 checked 9m ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #8,988
- top 40%
- Last wipe
- 1h ago
- biweekly schedule
- Next wipe
- 7d 6h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +0into Thu 11:00 UTC
- Peak · 48 h
- 1most players in any hour
- Events picked
- 1wipe on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence
- usual gap
- 4.8 daysbetween real wipes
- on rhythm
- 33%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
Coming wipes
- 7d 6hThu 5 Nov, 19:00 UTCFW
- 13d 22hThu 12 Nov, 10:48 UTC
- 27d 22hThu 26 Nov, 10:48 UTC
- 35d 6hThu 3 Dec, 19:00 UTCFW
- 41d 22hThu 10 Dec, 10:48 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 29 Oct, 10:48 UTC1h ago | – | – | – | – | running | 1 |
| Tue 27 Oct, 06:26 UTC2d ago | M0.0▲rising | 1 | – | – | 2.2 days | 0 |
| Sun 18 Oct, 05:13 UTC11d ago | M0.0▲rising | 1 | held half | 9.1 days | 0 | |
| Tue 13 Oct, 09:11 UTC16d ago | M0.0■steady | 0 | – | – | 4.8 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on EvilIsland-PVE - Test Server?
The procedural map on EvilIsland-PVE - Test Server is size 3,500 with seed 1768323314, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on EvilIsland-PVE - Test Server?
The name of EvilIsland-PVE - Test Server gives no gather rate. The group limit is 10 players. It plays in pve mode, no combat against other players. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Live population
What is the current population on EvilIsland-PVE - Test Server?
A reading taken now shows 0 players on EvilIsland-PVE - Test Server, which has 10 slots. Across seven days this server recorded an average of 0 players and a peak of 2. The last 48 hours show their highest activity at 11:00 UTC, averaging 0 players.
How does EvilIsland-PVE - Test Server rank against other Rust servers?
Over the last seven days, EvilIsland-PVE - Test Server recorded enough player hours to reach #8,988 worldwide, placing it in the top 40% of all ranked servers.
Server facts
How reliably does EvilIsland-PVE - Test Server stay online?
Right now, you can reach EvilIsland-PVE - Test Server. The uptime it reports puts its last restart about 18 minutes ago. Of the 168 hours in the last 7 full days, it was up for 14, or 8% of the time. Its earliest appearance in the records of Rust Server Trends dates to 6 October 2026.
Does EvilIsland-PVE - Test Server hold a steady tick rate?
Across the last 48 hours it averaged 199 server fps, with a floor of 199. The world held up to 60,731 entities at its peak, buildings and deployables included. Memory use peaked at 1,804 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is EvilIsland-PVE - Test Server hosted?
Nothing about a region comes from EvilIsland-PVE - Test Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 185.189.255.93:35300.
What build of Rust does EvilIsland-PVE - Test Server use?
On Windows, EvilIsland-PVE - Test Server runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on EvilIsland-PVE - Test Server?
On average, the busiest point of its recent wipes drew 1 players. 0 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 100% of its recent wipes.
On what timetable does EvilIsland-PVE - Test Server run its wipes?
The prediction follows its tag, because too few of EvilIsland-PVE - Test Server's wipes are on record to confirm its schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. It has run its current world for 1 hours. In its tags it sets out a wipe schedule of every two weeks.
Lists and tags
What do the server tags on EvilIsland-PVE - Test Server mean?
These are the tags EvilIsland-PVE - Test Server publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts10 (Group limit): Teams are capped at 10 players; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^b (Biweekly): The wipe cycle is two weeks; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does EvilIsland-PVE - Test Server appear?
You will find EvilIsland-PVE - Test Server on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
Connecting
What steps get you onto EvilIsland-PVE - Test Server?
Enter client.connect 185.189.255.93:35300 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://evilislandrust.ru/cookies.html?backurl=http://evilislandrust.ru/?try=3.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.