Rust Server TrendsSeismic network · station log
Recording Stations11,777 Players67,749 Active3,536 Wipes · 3 h194 48 h

Station XX-8988 · recording

EvilIsland-PVE - Test Server

Online 185.189.255.93:35300 checked 9m ago

biweekly wipes moddedoxidepve
Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#8,988
top 40%
Last wipe
1h ago
biweekly schedule
Next wipe
7d 6h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-8988 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Thu 11:00 UTC
Peak · 48 h
1most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
00.250.50.75110:0011:00Wiped Thu 29 Oct, 10:48 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct11 Oct15 Oct20 Oct24 Oct29 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence

usual gap
4.8 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

Coming wipes

  1. 7d 6hThu 5 Nov, 19:00 UTCFW
  2. 13d 22hThu 12 Nov, 10:48 UTC
  3. 27d 22hThu 26 Nov, 10:48 UTC
  4. 35d 6hThu 3 Dec, 19:00 UTCFW
  5. 41d 22hThu 10 Dec, 10:48 UTC

The first 48 hours of its last wipes

Tue 27 OctSun 18 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 29 Oct, 10:48 UTC1h ago – – – – running 1
Tue 27 Oct, 06:26 UTC2d ago M0.0rising 1 – – 2.2 days 0
Sun 18 Oct, 05:13 UTC11d ago M0.0rising 1 held half 9.1 days 0
Tue 13 Oct, 09:11 UTC16d ago M0.0steady 0 – – 4.8 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 253 on average
113/ 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 242 on average
189/ 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 107 on average
35/ 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 58 on average
101/ 200
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 50 on average
56/ 100
Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid groups of 8+ · biweekly · 47 on average
10/ 250
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on EvilIsland-PVE - Test Server?

The procedural map on EvilIsland-PVE - Test Server is size 3,500 with seed 1768323314, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on EvilIsland-PVE - Test Server?

The name of EvilIsland-PVE - Test Server gives no gather rate. The group limit is 10 players. It plays in pve mode, no combat against other players. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on EvilIsland-PVE - Test Server?

A reading taken now shows 0 players on EvilIsland-PVE - Test Server, which has 10 slots. Across seven days this server recorded an average of 0 players and a peak of 2. The last 48 hours show their highest activity at 11:00 UTC, averaging 0 players.

How does EvilIsland-PVE - Test Server rank against other Rust servers?

Over the last seven days, EvilIsland-PVE - Test Server recorded enough player hours to reach #8,988 worldwide, placing it in the top 40% of all ranked servers.

Server facts

How reliably does EvilIsland-PVE - Test Server stay online?

Right now, you can reach EvilIsland-PVE - Test Server. The uptime it reports puts its last restart about 18 minutes ago. Of the 168 hours in the last 7 full days, it was up for 14, or 8% of the time. Its earliest appearance in the records of Rust Server Trends dates to 6 October 2026.

Does EvilIsland-PVE - Test Server hold a steady tick rate?

Across the last 48 hours it averaged 199 server fps, with a floor of 199. The world held up to 60,731 entities at its peak, buildings and deployables included. Memory use peaked at 1,804 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is EvilIsland-PVE - Test Server hosted?

Nothing about a region comes from EvilIsland-PVE - Test Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 185.189.255.93:35300.

What build of Rust does EvilIsland-PVE - Test Server use?

On Windows, EvilIsland-PVE - Test Server runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on EvilIsland-PVE - Test Server?

On average, the busiest point of its recent wipes drew 1 players. 0 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

On what timetable does EvilIsland-PVE - Test Server run its wipes?

The prediction follows its tag, because too few of EvilIsland-PVE - Test Server's wipes are on record to confirm its schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. It has run its current world for 1 hours. In its tags it sets out a wipe schedule of every two weeks.

Lists and tags

What do the server tags on EvilIsland-PVE - Test Server mean?

These are the tags EvilIsland-PVE - Test Server publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts10 (Group limit): Teams are capped at 10 players; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^b (Biweekly): The wipe cycle is two weeks; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does EvilIsland-PVE - Test Server appear?

You will find EvilIsland-PVE - Test Server on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

Connecting

What steps get you onto EvilIsland-PVE - Test Server?

Enter client.connect 185.189.255.93:35300 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://evilislandrust.ru/cookies.html?backurl=http://evilislandrust.ru/?try=3.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^b,^p,gmrust,cs168909,ts10,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slots: 10.
ts10
Group limit Teams are capped at 10 players.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.