Rust Server TrendsSeismic network · station log
Recording Stations11,863 Players104,004 Active3,955 Wipes · 3 h547 48 h

Station XX-2837 · recording

Alpha Classic | One Grid | Small Map

Online 185.189.255.68:35300 checked 10m ago

vanillamoddedoxide
Connect
Players now
2/ 50
4% full
Motion · 24 h
M0.0rising
+1 players on the day
7-day average
1
peak 6
Rank
#2,837
top 13%
Last wipe
3d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-2837 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
2of 50 slots
Motion · 24 h
M0.0rising+1 players
Sharpest hour
−2into Wed 13:00 UTC
Peak · 48 h
4most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

020040060080020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep3 Oct16 Oct23 Oct29 Oct

Top 13% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
4.2 daysbetween real wipes
on rhythm
40%of its recent wipes
wipe-day peak
5players, last three wipes
crowd held
75%else halves by day 2

The first 48 hours of its last wipes

Mon 26 OctThu 22 OctSun 18 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 31 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 26 Oct, 11:34 UTC3d ago M0.5rising 4 – running 1
Thu 22 Oct, 13:57 UTC7d ago M0.8rising 6 held half 3.9 days 0
Sun 18 Oct, 09:24 UTC11d ago M0.6rising 4 held half 4.2 days 0
Tue 13 Oct, 03:33 UTC16d ago M0.0rising 1 held half 5.2 days 0
Mon 12 Oct, 09:29 UTC17d ago M0.0steady 1 – 0.8 days 1
Thu 17 Sep, 14:26 UTC42d ago M0.0rising 1 halved by day 2 24.8 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
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108/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
131/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
160/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 95 on average
66/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 90 on average
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RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average
349/ 350
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Alpha Classic | One Grid | Small Map?

The procedural map on Alpha Classic | One Grid | Small Map is size 1,500 with seed 121315421, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page. Its map carries the name Custom Map.

Which settings and rules apply on Alpha Classic | One Grid | Small Map?

The name of Alpha Classic | One Grid | Small Map gives no gather rate. 10 players is the most a group can hold. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. Vanilla is the label it uses for itself: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on Alpha Classic | One Grid | Small Map?

2 of the 50 slots on Alpha Classic | One Grid | Small Map are filled right now. The seven-day average is 1 players, with a peak of 6. The last 48 hours show their highest activity at 11:00 UTC, averaging 3 players.

How does Alpha Classic | One Grid | Small Map rank against other Rust servers?

Over the last seven days, Alpha Classic | One Grid | Small Map recorded enough player hours to reach #2,837 worldwide, placing it in the top 13% of all ranked servers.

Server facts

How reliably does Alpha Classic | One Grid | Small Map stay online?

Right now, you can reach Alpha Classic | One Grid | Small Map. Going by the uptime figure it reports, it restarted about 15 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does Alpha Classic | One Grid | Small Map perform under load?

The 48-hour average is 434 server fps; 76 is the lowest observed. At its highest, it carried 8,523 entities: buildings, deployables and the world's other contents. It reached a ceiling of 1,825 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Which region does Alpha Classic | One Grid | Small Map run from?

A region is not published by Alpha Classic | One Grid | Small Map. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 185.189.255.68:35300.

Which Rust version is Alpha Classic | One Grid | Small Map running?

On Windows, Alpha Classic | One Grid | Small Map runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on Alpha Classic | One Grid | Small Map?

The recent wipes averaged a busiest count of 5 players. The peak on the most recent wipe came 31 hours after the wipe. Until the next wipe the crowd remained above half that peak in 75% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 2.

On what timetable does Alpha Classic | One Grid | Small Map run its wipes?

There is no next wipe to predict at Alpha Classic | One Grid | Small Map, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 3 days 7 hours.

Tags

What do the server tags on Alpha Classic | One Grid | Small Map mean?

These are the tags Alpha Classic | One Grid | Small Map publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The server has 50 slots; ts10 (Group limit): Each team can hold up to 10; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Alpha Classic | One Grid | Small Map appear?

You will find Alpha Classic | One Grid | Small Map on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Connecting

What steps get you onto Alpha Classic | One Grid | Small Map?

To join, enter client.connect 185.189.255.68:35300 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://vk.ru/club82362976.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^v,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players The server has 50 slots.
ts10
Group limit Each team can hold up to 10.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.