Rust Server TrendsSeismic network · station log
Recording Stations11,898 Players102,237 Active3,978 Wipes · 3 h329 48 h

Station XX-1866 · recording

HARDZONE PVE|Quest|Skills|RaidBases|15.10

Online 185.189.255.248:35300 checked 13m ago

biweekly wipes vanillamoddedoxidepve
Connect
Players now
7/ 200
4% full
Motion · 24 h
M0.5rising
+4 players on the day
7-day average
3
peak 12
Rank
#1,866
top 8%
Last wipe
14d ago
biweekly schedule
Next wipe
7d 0h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-1866 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
7of 200 slots
Motion · 24 h
M0.5rising+4 players
Sharpest hour
−3into Wed 21:00 UTC
Peak · 48 h
9most players in any hour
Channel 1 · calibrated

Players

AveragePeak
02.557.51019:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence

usual gap
13.9 daysbetween real wipes
wipe-day peak
24players, last three wipes
crowd held
0%else halves by day 12

Coming wipes

  1. 7d 0hThu 5 Nov, 19:00 UTCFW
  2. 13d 20hThu 12 Nov, 14:49 UTC
  3. 27d 20hThu 26 Nov, 14:49 UTC
  4. 35d 0hThu 3 Dec, 19:00 UTCFW
  5. 41d 20hThu 10 Dec, 14:49 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 24, 3 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 15 Oct, 14:49 UTC14d ago M1.3rising 24 – running 5
Thu 1 Oct, 18:09 UTC FW27d ago M1.4rising 24 halved by day 12 13.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 254 on average
188/ 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 244 on average
319/ 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 108 on average
70/ 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 59 on average
39/ 200
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 49 on average
84/ 100
Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid groups of 8+ · biweekly · 46 on average
35/ 250
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on HARDZONE PVE|Quest|Skills|RaidBases|15.10?

The procedural map on HARDZONE PVE|Quest|Skills|RaidBases|15.10 is size 4,250, generated by the game.

Which settings and rules apply on HARDZONE PVE|Quest|Skills|RaidBases|15.10?

The name of HARDZONE PVE|Quest|Skills|RaidBases|15.10 gives no gather rate. The group limit is 10 players. In pve mode, no player-versus-player fighting. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on HARDZONE PVE|Quest|Skills|RaidBases|15.10?

A reading taken now shows 7 players on HARDZONE PVE|Quest|Skills|RaidBases|15.10, which has 200 slots. Averaged across the last seven days the population was 3 players, reaching a peak of 12. The last 48 hours show their highest activity at 15:00 UTC, averaging 8 players.

How does HARDZONE PVE|Quest|Skills|RaidBases|15.10 rank against other Rust servers?

The last seven days of player hours place HARDZONE PVE|Quest|Skills|RaidBases|15.10 at #1,866, in the top 8% of all ranked servers.

Server details

How reliably does HARDZONE PVE|Quest|Skills|RaidBases|15.10 stay online?

As recorded now, HARDZONE PVE|Quest|Skills|RaidBases|15.10 is running. Its reported uptime points to a restart about 12 hours ago. It was up 98% of the time across the last 7 full days: 165 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does HARDZONE PVE|Quest|Skills|RaidBases|15.10 perform under load?

Its average server fps over the last 48 hours was 132, and it never dropped below 44. Buildings, deployables and all the rest of the world's entities brought it to a high of 143,490. It reached a ceiling of 5,688 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Which region does HARDZONE PVE|Quest|Skills|RaidBases|15.10 run from?

Nothing about a region comes from HARDZONE PVE|Quest|Skills|RaidBases|15.10. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 185.189.255.248:35300.

What build of Rust does HARDZONE PVE|Quest|Skills|RaidBases|15.10 use?

On Windows, HARDZONE PVE|Quest|Skills|RaidBases|15.10 runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on HARDZONE PVE|Quest|Skills|RaidBases|15.10?

24 players, on average, was the busiest crowd at its recent wipes. 3 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. It fell under half by day 12 in the wipes where it didn't hold.

How often does HARDZONE PVE|Quest|Skills|RaidBases|15.10 wipe, and on which days?

The prediction is taken from its tag, since HARDZONE PVE|Quest|Skills|RaidBases|15.10 has too few wipes on record to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The present world dates from 14 days 3 hours. Every two weeks it wipes, according to the schedule in its tags.

Lists and tags

What do the server tags on HARDZONE PVE|Quest|Skills|RaidBases|15.10 mean?

The game's server browser reads the tags HARDZONE PVE|Quest|Skills|RaidBases|15.10 publishes: gmvanilla (Game mode): Survival in vanilla mode; mp200 (Max players): The server has 200 slots; ts10 (Group limit): Each team can hold up to 10; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^b (Biweekly): It wipes once a fortnight; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; jp0 (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does HARDZONE PVE|Quest|Skills|RaidBases|15.10 appear?

The Rust Server Trends lists that take in HARDZONE PVE|Quest|Skills|RaidBases|15.10 are: Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Join the server

What steps get you onto HARDZONE PVE|Quest|Skills|RaidBases|15.10?

To join, enter client.connect 185.189.255.248:35300 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://hardzonepve.gamestores.app/ is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp200,ptrak,jp0,$r?,v2635,^b,^v,^p,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp200
Max players The server has 200 slots.
ts10
Group limit Each team can hold up to 10.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Other

jp0
Custom tag The owner or a plugin applied this tag, which isn't part of standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.