Station XX-1866 · recording
HARDZONE PVE|Quest|Skills|RaidBases|15.10
Online 185.189.255.248:35300 checked 13m ago
- Players now
- 7/ 200
- 4% full
- Motion · 24 h
- M0.5▲rising
- +4 players on the day
- 7-day average
- 3
- peak 12
- Rank
- #1,866
- top 8%
- Last wipe
- 14d ago
- biweekly schedule
- Next wipe
- 7d 0h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 7of 200 slots
- Motion · 24 h
- M0.5▲rising+4 players
- Sharpest hour
- −3into Wed 21:00 UTC
- Peak · 48 h
- 9most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 8% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence
- usual gap
- 13.9 daysbetween real wipes
- wipe-day peak
- 24players, last three wipes
- crowd held
- 0%else halves by day 12
Coming wipes
- 7d 0hThu 5 Nov, 19:00 UTCFW
- 13d 20hThu 12 Nov, 14:49 UTC
- 27d 20hThu 26 Nov, 14:49 UTC
- 35d 0hThu 3 Dec, 19:00 UTCFW
- 41d 20hThu 10 Dec, 14:49 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 24, 3 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 15 Oct, 14:49 UTC14d ago | M1.3▲rising | 24 | – | running | 5 | |
| Thu 1 Oct, 18:09 UTC FW27d ago | M1.4▲rising | 24 | halved by day 12 | 13.9 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on HARDZONE PVE|Quest|Skills|RaidBases|15.10?
The procedural map on HARDZONE PVE|Quest|Skills|RaidBases|15.10 is size 4,250, generated by the game.
Which settings and rules apply on HARDZONE PVE|Quest|Skills|RaidBases|15.10?
The name of HARDZONE PVE|Quest|Skills|RaidBases|15.10 gives no gather rate. The group limit is 10 players. In pve mode, no player-versus-player fighting. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat is on: VAC, from Valve.
Live population
What is the current population on HARDZONE PVE|Quest|Skills|RaidBases|15.10?
A reading taken now shows 7 players on HARDZONE PVE|Quest|Skills|RaidBases|15.10, which has 200 slots. Averaged across the last seven days the population was 3 players, reaching a peak of 12. The last 48 hours show their highest activity at 15:00 UTC, averaging 8 players.
How does HARDZONE PVE|Quest|Skills|RaidBases|15.10 rank against other Rust servers?
The last seven days of player hours place HARDZONE PVE|Quest|Skills|RaidBases|15.10 at #1,866, in the top 8% of all ranked servers.
Server details
How reliably does HARDZONE PVE|Quest|Skills|RaidBases|15.10 stay online?
As recorded now, HARDZONE PVE|Quest|Skills|RaidBases|15.10 is running. Its reported uptime points to a restart about 12 hours ago. It was up 98% of the time across the last 7 full days: 165 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does HARDZONE PVE|Quest|Skills|RaidBases|15.10 perform under load?
Its average server fps over the last 48 hours was 132, and it never dropped below 44. Buildings, deployables and all the rest of the world's entities brought it to a high of 143,490. It reached a ceiling of 5,688 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Which region does HARDZONE PVE|Quest|Skills|RaidBases|15.10 run from?
Nothing about a region comes from HARDZONE PVE|Quest|Skills|RaidBases|15.10. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 185.189.255.248:35300.
What build of Rust does HARDZONE PVE|Quest|Skills|RaidBases|15.10 use?
On Windows, HARDZONE PVE|Quest|Skills|RaidBases|15.10 runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on HARDZONE PVE|Quest|Skills|RaidBases|15.10?
24 players, on average, was the busiest crowd at its recent wipes. 3 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. It fell under half by day 12 in the wipes where it didn't hold.
How often does HARDZONE PVE|Quest|Skills|RaidBases|15.10 wipe, and on which days?
The prediction is taken from its tag, since HARDZONE PVE|Quest|Skills|RaidBases|15.10 has too few wipes on record to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The present world dates from 14 days 3 hours. Every two weeks it wipes, according to the schedule in its tags.
Lists and tags
What do the server tags on HARDZONE PVE|Quest|Skills|RaidBases|15.10 mean?
The game's server browser reads the tags HARDZONE PVE|Quest|Skills|RaidBases|15.10 publishes: gmvanilla (Game mode): Survival in vanilla mode; mp200 (Max players): The server has 200 slots; ts10 (Group limit): Each team can hold up to 10; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^b (Biweekly): It wipes once a fortnight; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; jp0 (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does HARDZONE PVE|Quest|Skills|RaidBases|15.10 appear?
The Rust Server Trends lists that take in HARDZONE PVE|Quest|Skills|RaidBases|15.10 are: Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Join the server
What steps get you onto HARDZONE PVE|Quest|Skills|RaidBases|15.10?
To join, enter client.connect 185.189.255.248:35300 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://hardzonepve.gamestores.app/ is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
