Station EU-911 · recording
CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea
Online EU 185.189.255.236:35400 checked 10m ago
- Players now
- 8/ 50
- 16% full
- Motion · 24 h
- M0.3▲rising
- +2 players on the day
- 7-day average
- 11
- peak 49
- Rank
- #911
- top 4% · #399 in EU
- Last wipe
- 22h ago
- weekly schedule
- Next wipe
- 6d 11h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 8of 50 slots
- Motion · 24 h
- M0.3▲rising+2 players
- Sharpest hour
- +21into Thu 09:00 UTC
- Peak · 48 h
- 37most players in any hour
- Events picked
- 1wipe on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers, top 14% in EU, and #72 of the duo servers (top 17%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 6d 11h. The force wipe · high confidence
- usual gap
- 2 daysbetween real wipes
- on rhythm
- 75%of its recent wipes
- wipe-day peak
- 37players, last three wipes
- crowd held
- 0%else halves by day 1
Coming wipes
- 6d 11hThu 5 Nov, 19:00 UTCFW
- 13d 1hThu 12 Nov, 08:58 UTC
- 20d 1hThu 19 Nov, 08:58 UTC
- 27d 1hThu 26 Nov, 08:58 UTC
- 34d 11hThu 3 Dec, 19:00 UTCFW
- 41d 1hThu 10 Dec, 08:58 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 46, 2 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 29 Oct, 08:58 UTC22h ago | – | – | – | – | running | 5 |
| Sun 25 Oct, 08:58 UTC4d ago | M1.5▲rising | 46 | halved by day 1 | 4 days | 16 | |
| Fri 23 Oct, 08:59 UTC6d ago | M1.4▲rising | 34 | halved by day 1 | 2 days | 11 | |
| Wed 21 Oct, 08:59 UTC8d ago | M1.3▲rising | 31 | halved by day 1 | 2 days | 12 | |
| Mon 19 Oct, 08:59 UTC10d ago | M1.3▲rising | 29 | halved by day 1 | 2 days | 7 | |
| Thu 15 Oct, 08:59 UTC14d ago | M1.4▲rising | 33 | halved by day 1 | 4 days | 5 | |
| Tue 13 Oct, 08:59 UTC16d ago | M1.3▲rising | 25 | halved by day 1 | 2 days | 6 | |
| Sun 11 Oct, 08:59 UTC18d ago | M1.5▲rising | 45+5 queue | halved by day 1 | 2 days | 16 | |
| Fri 9 Oct, 08:59 UTC20d ago | M1.5▲rising | 39+1 queue | halved by day 1 | 2 days | 6 | |
| Wed 7 Oct, 08:58 UTC22d ago | M1.4▲rising | 35 | halved by day 1 | 2 days | 12 | |
| Mon 5 Oct, 08:58 UTC24d ago | M1.4▲rising | 33+1 queue | halved by day 1 | 2 days | 5 | |
| Sat 3 Oct, 08:58 UTC26d ago | M1.4▲rising | 38+1 queue | held half | 2 days | 11 | |
| Fri 2 Oct, 00:03 UTC28d ago | M1.6▲rising | 38+2 queue | – | 1.4 days | 2 | |
| Thu 1 Oct, 08:58 UTC28d ago | M1.5▲rising | 46+2 queue | – | 0.6 days | 15 | |
| Tue 29 Sep, 08:58 UTC30d ago | M1.4▲rising | 34 | held half | 2 days | 9 | |
| Sun 27 Sep, 09:08 UTC32d ago | M1.5▲rising | 49+6 queue | – | 2 days | 15 | |
| Fri 25 Sep, 08:57 UTC34d ago | M1.3▲rising | 26+2 queue | held half | 2 days | 7 | |
| Wed 23 Sep, 08:58 UTC36d ago | M1.4▲rising | 40 | halved by day 1 | 2 days | 12 | |
| Mon 21 Sep, 08:58 UTC38d ago | M1.4▲rising | 37+2 queue | halved by day 1 | 2 days | 12 | |
| Sat 19 Sep, 08:58 UTC40d ago | M1.7▲rising | 54+2 queue | halved by day 1 | 2 days | 9 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
The procedural map on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea is size 1,000 with seed 213202836, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is CHOYKA MAPS.
Which settings and rules apply on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
Going by its name, CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea runs 2x gather. You can have up to 2 players in a group (duo). It plays in battlefield mode, high rates and kits for fast PvP. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. Vanilla is the label it uses for itself: unchanged from Facepunch's release: no altered rates, kits or rules. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea right now?
8 of the 50 slots on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea are filled right now. The seven-day average is 11 players, with a peak of 49. Averaged over the last 48 hours, the busiest hour was 10:00 UTC at 33 players.
How does CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea rank against other Rust servers?
CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea is #399 in Europe and #911 worldwide on the past week's player hours, within the top 4% of ranked servers. It sits at #72 among duo servers.
Server facts
How reliably does CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea stay online?
Right now, you can reach CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea. The uptime it reports puts its last restart about 5 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea hold a steady tick rate?
Across the last 48 hours it averaged 452 server fps, with a floor of 316. At its highest, it carried 11,871 entities: buildings, deployables and the world's other contents. Memory use peaked at 1,503 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea hosted?
With its EU tag, CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea lists itself in Europe. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 185.189.255.236:35400 is the address it uses.
Which Rust version is CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea running?
Rust network protocol 2635 and build 168909 on Windows is what CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
On average, the busiest point of its recent wipes drew 37 players. 2 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.
How often does CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea wipe, and on which days?
The prediction follows its tag, because too few of CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea's wipes are on record to confirm its schedule. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 22 hours. Its tags state a weekly wipe schedule.
Server tags
What do the server tags on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea mean?
Tags published by CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp50 (Max players): The server has 50 slots; ts2 (Group limit): The team limit is 2; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^w (Weekly): A wipe comes once a week; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^i (Battlefield): High rates and kits for fast PvP; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): The server browser files it under Europe. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea appear?
These Rust Server Trends lists include CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea: 2x Rust servers, listed live, Duo Rust servers, group limit 2, EU Rust servers, Modded Rust servers, tracked live and Rust battlefield servers. On the server list, the filters it matches are: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 2x; Average players: 10+ on average.
Join the server
How do you connect to CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
To join, enter client.connect 185.189.255.236:35400 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://choyka.gamestores.app/#/app/store/.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
