Station EU-840 · recording
CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea
Online EU 185.189.255.110:35300 checked 13m ago
- Players now
- 7/ 50
- 14% full
- Motion · 24 h
- M1.4▼falling
- −22 players on the day
- 7-day average
- 12
- peak 47
- Rank
- #840
- top 4% · #375 in EU
- Last wipe
- 1d ago
- weekly schedule
- Next wipe
- 15h
- Fri 30 Oct, 08:06 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 7of 50 slots
- Motion · 24 h
- M1.4▼falling−22 players
- Sharpest hour
- +14into Wed 09:00 UTC
- Peak · 48 h
- 39most players in any hour
- Events picked
- 1wipe on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers, top 13% in EU, and #69 of the duo servers (top 16%). Ranked on player hours over the last seven days.
Wipe schedule
a steady gapNext wipe Friday 30 October, 08:06 UTC, in 15h. Every 47 hours · medium confidence
- usual gap
- 2 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 40players, last three wipes
- crowd held
- 50%else halves by day 1
Coming wipes
- 15hFri 30 Oct, 08:06 UTC
- 2d 15hSun 1 Nov, 07:14 UTC
- 4d 14hTue 3 Nov, 06:21 UTC
- 7d 2hThu 5 Nov, 19:00 UTCFW
- 8d 12hSat 7 Nov, 04:36 UTC
- 10d 11hMon 9 Nov, 03:44 UTC
- 12d 10hWed 11 Nov, 02:51 UTC
- 14d 9hFri 13 Nov, 01:59 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 33, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 28 Oct, 08:59 UTC1d ago | – | – | – | – | running | 6 |
| Mon 26 Oct, 10:09 UTC3d ago | M1.4▲rising | 33 | – | 2 days | 9 | |
| Sat 24 Oct, 09:03 UTC5d ago | M1.4▲rising | 40 | halved by day 1 | 2 days | 13 | |
| Thu 22 Oct, 09:56 UTC7d ago | M1.6▲rising | 47 | halved by day 1 | 2 days | 9 | |
| Tue 20 Oct, 08:57 UTC9d ago | M1.4▲rising | 32 | held half | 2 days | 5 | |
| Sun 18 Oct, 08:57 UTC11d ago | M1.5▲rising | 38 | held half | 2 days | 8 | |
| Fri 16 Oct, 08:58 UTC13d ago | M1.4▲rising | 38 | held half | 2 days | 11 | |
| Wed 14 Oct, 08:59 UTC15d ago | M1.5▲rising | 35 | halved by day 1 | 2 days | 5 | |
| Mon 12 Oct, 08:58 UTC17d ago | M1.1▲rising | 21 | held half | 2 days | 7 | |
| Sat 10 Oct, 08:57 UTC19d ago | M1.4▲rising | 34+1 queue | held half | 2 days | 10 | |
| Thu 8 Oct, 08:57 UTC21d ago | M1.4▲rising | 35+2 queue | held half | 2 days | 8 | |
| Tue 6 Oct, 08:56 UTC23d ago | M1.4▲rising | 28 | halved by day 1 | 2 days | 5 | |
| Sun 4 Oct, 08:57 UTC25d ago | M1.4▲rising | 39+3 queue | held half | 2 days | 13 | |
| Fri 2 Oct, 08:56 UTC27d ago | M1.0▲rising | 16 | held half | 2 days | 5 | |
| Wed 30 Sep, 08:56 UTC29d ago | M1.4▲rising | 29 | held half | 2 days | 3 | |
| Mon 28 Sep, 08:58 UTC31d ago | M1.4▲rising | 33+1 queue | halved by day 1 | 2 days | 10 | |
| Sat 26 Sep, 08:58 UTC33d ago | M1.2▲rising | 42+1 queue | halved by day 1 | 2 days | 26 | |
| Thu 24 Sep, 08:58 UTC35d ago | M1.4▲rising | 37+2 queue | halved by day 1 | 2 days | 9 | |
| Tue 22 Sep, 08:58 UTC37d ago | M1.5▲rising | 35+2 queue | halved by day 1 | 2 days | 6 | |
| Sun 20 Sep, 08:56 UTC39d ago | M1.6▲rising | 45+2 queue | halved by day 1 | 2 days | 6 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea runs a procedural map of size 1,000 with seed 495277566, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page. The name of its map is CHOYKA MAPS.
Which settings and rules apply on CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
Going by its name, CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea runs 2x gather. 2 players is the most a group can hold (duo). battlefield is the game mode, high rates and kits for fast PvP. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. By its own description it is vanilla: unchanged from Facepunch's release: no altered rates, kits or rules. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea right now?
At this moment, CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea records 7 players across 50 slots. The seven-day average is 12 players, with a peak of 47. The last 48 hours show their highest activity at 14:00 UTC, averaging 34 players.
How does CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea rank against other Rust servers?
The last seven days of player hours place CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea at #840, in the top 4% of all ranked servers and #375 in Europe. Within duo, it places #69.
Operator and location
How reliably does CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea stay online?
Right now, you can reach CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea. Going by the uptime figure it reports, it restarted about 13 hours ago. It was up 99% of the time across the last 7 full days: 166 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.
Does CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea hold a steady tick rate?
Across the last 48 hours it averaged 475 server fps, with a floor of 339. Buildings, deployables and all the rest of the world's entities brought it to a high of 10,132. It reached a ceiling of 1,633 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Which region does CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea run from?
In Europe CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea lists itself, with the tag EU. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 185.189.255.110:35300.
Which Rust version is CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea running?
On Windows, CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
The recent wipes averaged a busiest count of 40 players. 1 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 50% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.
How often does CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea wipe, and on which days?
The recent gap between wipes at CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea is about 2 days. Friday 30 October at 08:06 UTC is when its next wipe is due. It has run its current world for 31 hours. A weekly wipe schedule is published in its tags.
Tags
What do the server tags on CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea mean?
These are the tags CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts2 (Group limit): Each team can hold up to 2; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^w (Weekly): A wipe comes once a week; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^i (Battlefield): High rates and kits for fast PvP; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): Europe is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea appear?
The Rust Server Trends lists that take in CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea are: 2x Rust servers, listed live, Duo Rust servers, group limit 2, EU Rust servers, Modded Rust servers, tracked live and Rust battlefield servers. On the server list, the filters it matches are: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last 3 days; Gather rate: 2x; Average players: 10+ on average.
Connecting
How do you connect to CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
You can connect by pressing F1 in Rust and typing client.connect 185.189.255.110:35300 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://choyka.gamestores.app/#/app/store/ is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
