Rust Server TrendsSeismic network · station log
Recording Stations11,835 Players97,516 Active3,868 Wipes · 3 h532 48 h

Station XX-4771 · recording

Aria Reach

Online 185.189.255.156:35000 checked 10m ago

biweekly wipes vanillamoddedoxidepve
Connect
Players now
0/ 200
0% full
Motion · 24 h
M0.0rising
+1 players on the day
7-day average
0
peak 3
Rank
#4,771
top 21%
Last wipe
13d ago
biweekly schedule
Next wipe
16h
Fri 30 Oct, 12:57 UTC
Seismic record · station XX-4771 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 200 slots
Motion · 24 h
M0.0rising+1 players
Sharpest hour
−1into Wed 19:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5221:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 12:57 UTC, in 16h. Its biweekly schedule tag · low confidence

usual gap
13.8 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
6players, last three wipes
crowd held
0%else halves by day 3

Coming wipes

  1. 16hFri 30 Oct, 12:57 UTC
  2. 6d 22hThu 5 Nov, 19:00 UTCFW
  3. 14d 16hFri 13 Nov, 12:57 UTC
  4. 28d 16hFri 27 Nov, 12:57 UTC
  5. 34d 22hThu 3 Dec, 19:00 UTCFW
  6. 42d 16hFri 11 Dec, 12:57 UTC

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctSat 19 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 5 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 16 Oct, 12:57 UTC13d ago M0.6rising 5 – running 1
Thu 1 Oct, 18:09 UTC FW28d ago M1.0rising 13 halved by day 5 14.8 days 2
Sat 19 Sep, 00:24 UTC40d ago M0.0rising 1 halved by day 1 12.7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 254 on average
220/ 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 244 on average
279/ 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 107 on average
61/ 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 59 on average
27/ 200
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 49 on average
55/ 100
Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid groups of 8+ · biweekly · 46 on average
46/ 250
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Aria Reach?

The procedural map on Aria Reach is size 4,500 with seed 121315421, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page. The name of its map is Вайп был 13 д наза.

Which settings and rules apply on Aria Reach?

No gather rate appears in the name of Aria Reach. Up to 100 players can be in a group. It plays in pve mode, no combat against other players. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. By its own description it is vanilla: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on Aria Reach right now?

At this moment, Aria Reach records 0 players across 200 slots. Across seven days this server recorded an average of 0 players and a peak of 3. The busiest point in the last 48 hours came at 16:00 UTC, averaging 1 players.

How does Aria Reach rank against other Rust servers?

The last seven days of player hours place Aria Reach at #4,771, in the top 21% of all ranked servers.

Server facts

How reliably does Aria Reach stay online?

Right now, you can reach Aria Reach. The uptime it reports puts its last restart about 16 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 18 September 2026 is when Rust Server Trends first recorded it.

How well does Aria Reach perform under load?

The 48-hour average is 179 server fps; 1 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 127,431. Memory use peaked at 5,296 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does Aria Reach run from?

No region is published by Aria Reach. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 185.189.255.156:35000 is the address it uses.

What build of Rust does Aria Reach use?

Rust network protocol 2635 and build 168909 on Windows is what Aria Reach runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on Aria Reach?

On average, the busiest point of its recent wipes drew 6 players. The peak on the most recent wipe came 5 hours after the wipe. Half that peak was held until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 3.

How often does Aria Reach wipe, and on which days?

Its schedule cannot be confirmed, as too few of Aria Reach's wipes are on record; the prediction follows its tag instead. The date of its next wipe is Friday 30 October at 12:57 UTC. It has run its current world for 13 days 7 hours. Its tags state that it wipes every two weeks.

Lists and tags

What do the server tags on Aria Reach mean?

Tags published by Aria Reach and read by the game's server browser include gmvanilla (Game mode): You'll find vanilla survival here; mp200 (Max players): The server has 200 slots; ts100 (Group limit): Teams are capped at 100 players; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^b (Biweekly): The wipe cycle is two weeks; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^p (PvE): You won't fight other players here; the world is what threatens you; ^t (Tutorial on): This server offers Facepunch's tutorial to new players; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^x (Unknown flag): This is a flag with no entry in Facepunch's documentation. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Aria Reach appear?

You will find Aria Reach on the following Rust Server Trends lists: Rust servers with the tutorial, Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Which person or group runs Aria Reach?

Both Aria Reach and 4 other servers we track publish a rustaria.ru hostname, so the same operator most likely runs them.

Connecting

What steps get you onto Aria Reach?

You can connect by pressing F1 in Rust and typing client.connect 185.189.255.156:35000 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^p,^b,^v,^t,^p,gmvanilla,cs168909,^x,ts100,^o^z

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp200
Max players The server has 200 slots.
ts100
Group limit Teams are capped at 100 players.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Gameplay

^p
PvE You won't fight other players here; the world is what threatens you.
^t
Tutorial on This server offers Facepunch's tutorial to new players.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Other

^x
Unknown flag This is a flag with no entry in Facepunch's documentation.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.