Station XX-15310 · recording
zombie-test
Online 185.186.143.156:28015 checked 12m ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,310
- top 69%
- Last wipe
- 15d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on zombie-test?
Generated by the game, the map on zombie-test is procedural, size 1,500 with seed 4242. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on zombie-test?
No gather rate appears in the name of zombie-test. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on zombie-test?
At this moment, zombie-test records 0 players across 10 slots. The seven-day average for this server is 0 players.
How does zombie-test rank against other Rust servers?
On player hours for the past week, zombie-test sits at #15,310, which puts it inside the top 69% of every ranked server.
Server facts
How reliably does zombie-test stay online?
Right now, you can reach zombie-test. Going by the uptime figure it reports, it restarted about 4 days 12 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 14 October 2026 is when Rust Server Trends first recorded it.
Does zombie-test hold a steady tick rate?
The 48-hour average is 217 server fps; 181 is the lowest observed. At its highest, it carried 7,601 entities: buildings, deployables and the world's other contents. It reached a ceiling of 2,270 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is zombie-test hosted?
A region is not published by zombie-test. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 185.186.143.156:28015.
What build of Rust does zombie-test use?
Rust network protocol 2634 and build 167781 on Linux is what zombie-test runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
On what timetable does zombie-test run its wipes?
On record so far are too few of zombie-test's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 15 days 9 hours.
Tags
What do the server tags on zombie-test mean?
These are the tags zombie-test publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does zombie-test appear?
These Rust Server Trends lists include zombie-test: Modded Rust servers, tracked live and Rust zombie servers, by recorded population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
What steps get you onto zombie-test?
Enter client.connect 185.186.143.156:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.