Rust Server TrendsSeismic network · station log
Recording Stations11,684 Players38,205 Active2,919 Wipes · 3 h95 48 h

Station XX-15353 · recording

OPEN TEST | IRON HAVEN | PvE

Online 185.156.53.136:26271 checked 9m ago

moddedoxide
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,353
top 69%
Last wipe
21d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15353 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123403:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct11 Oct16 Oct20 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
3players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 4 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 7 Oct, 17:15 UTC21d ago M0.5rising 3 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 155 on average
27/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
129/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
28/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
12/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
3/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
1/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on OPEN TEST | IRON HAVEN | PvE?

OPEN TEST | IRON HAVEN | PvE runs a procedural map of size 4,000 with seed 1337, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page. The name of its map is Custom Map.

Which settings and rules apply on OPEN TEST | IRON HAVEN | PvE?

You will find no gather rate in the name of OPEN TEST | IRON HAVEN | PvE. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on OPEN TEST | IRON HAVEN | PvE right now?

0 of the 100 slots on OPEN TEST | IRON HAVEN | PvE are filled right now. The population averaged 0 players over the past week.

How does OPEN TEST | IRON HAVEN | PvE rank against other Rust servers?

On player hours for the past week, OPEN TEST | IRON HAVEN | PvE sits at #15,353, which puts it inside the top 69% of every ranked server.

Server facts

How reliably does OPEN TEST | IRON HAVEN | PvE stay online?

OPEN TEST | IRON HAVEN | PvE is up at the moment. Its reported uptime points to a restart about 23 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 7 October 2026.

How well does OPEN TEST | IRON HAVEN | PvE perform under load?

The 48-hour average is 58 server fps; 42 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 88,610. It reached a ceiling of 2,905 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is OPEN TEST | IRON HAVEN | PvE hosted?

A region is not published by OPEN TEST | IRON HAVEN | PvE. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 185.156.53.136:26271 is the address it uses.

What build of Rust does OPEN TEST | IRON HAVEN | PvE use?

On Linux, OPEN TEST | IRON HAVEN | PvE runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on OPEN TEST | IRON HAVEN | PvE?

The recent wipes averaged a busiest count of 3 players. The peak on the most recent wipe came 4 hours after the wipe.

On what timetable does OPEN TEST | IRON HAVEN | PvE run its wipes?

On record so far are too few of OPEN TEST | IRON HAVEN | PvE's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 21 days 8 hours.

Server tags

What do the server tags on OPEN TEST | IRON HAVEN | PvE mean?

The game's server browser reads the tags OPEN TEST | IRON HAVEN | PvE publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does OPEN TEST | IRON HAVEN | PvE appear?

The Rust Server Trends lists that take in OPEN TEST | IRON HAVEN | PvE are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Join the server

How do you connect to OPEN TEST | IRON HAVEN | PvE?

To join, enter client.connect 185.156.53.136:26271 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players Slots: 100.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.