Station XX-15353 · recording
OPEN TEST | IRON HAVEN | PvE
Online 185.156.53.136:26271 checked 9m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,353
- top 69%
- Last wipe
- 21d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 3players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 4 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 7 Oct, 17:15 UTC21d ago | M0.5▲rising | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on OPEN TEST | IRON HAVEN | PvE?
OPEN TEST | IRON HAVEN | PvE runs a procedural map of size 4,000 with seed 1337, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page. The name of its map is Custom Map.
Which settings and rules apply on OPEN TEST | IRON HAVEN | PvE?
You will find no gather rate in the name of OPEN TEST | IRON HAVEN | PvE. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on OPEN TEST | IRON HAVEN | PvE right now?
0 of the 100 slots on OPEN TEST | IRON HAVEN | PvE are filled right now. The population averaged 0 players over the past week.
How does OPEN TEST | IRON HAVEN | PvE rank against other Rust servers?
On player hours for the past week, OPEN TEST | IRON HAVEN | PvE sits at #15,353, which puts it inside the top 69% of every ranked server.
Server facts
How reliably does OPEN TEST | IRON HAVEN | PvE stay online?
OPEN TEST | IRON HAVEN | PvE is up at the moment. Its reported uptime points to a restart about 23 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 7 October 2026.
How well does OPEN TEST | IRON HAVEN | PvE perform under load?
The 48-hour average is 58 server fps; 42 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 88,610. It reached a ceiling of 2,905 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is OPEN TEST | IRON HAVEN | PvE hosted?
A region is not published by OPEN TEST | IRON HAVEN | PvE. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 185.156.53.136:26271 is the address it uses.
What build of Rust does OPEN TEST | IRON HAVEN | PvE use?
On Linux, OPEN TEST | IRON HAVEN | PvE runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on OPEN TEST | IRON HAVEN | PvE?
The recent wipes averaged a busiest count of 3 players. The peak on the most recent wipe came 4 hours after the wipe.
On what timetable does OPEN TEST | IRON HAVEN | PvE run its wipes?
On record so far are too few of OPEN TEST | IRON HAVEN | PvE's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 21 days 8 hours.
Server tags
What do the server tags on OPEN TEST | IRON HAVEN | PvE mean?
The game's server browser reads the tags OPEN TEST | IRON HAVEN | PvE publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does OPEN TEST | IRON HAVEN | PvE appear?
The Rust Server Trends lists that take in OPEN TEST | IRON HAVEN | PvE are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
How do you connect to OPEN TEST | IRON HAVEN | PvE?
To join, enter client.connect 185.156.53.136:26271 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.