Station XX-15460 · no signal
Offline Multiplayer Simulation
Offline 185.146.53.122:28015 checked 36d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,460
- top 67%
- Last wipe
- 36d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.5 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 22 Sep, 14:52 UTC36d ago | M0.0▲rising | 1 | – | running | 0 | |
| Mon 21 Sep, 15:45 UTC37d ago | M0.0■steady | 1 | – | 1 days | 1 | |
| Sat 19 Sep, 16:24 UTC39d ago | M0.0■steady | 1 | – | 2 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Offline Multiplayer Simulation?
The map on Offline Multiplayer Simulation is procedural, produced by the game.
Which settings and rules apply on Offline Multiplayer Simulation?
No gather rate appears in the name of Offline Multiplayer Simulation. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on Offline Multiplayer Simulation right now?
Offline Multiplayer Simulation is not responding at this moment and is offline, last seen 36 days 15 hours ago.
How does Offline Multiplayer Simulation rank against other Rust servers?
The last seven days of player hours place Offline Multiplayer Simulation at #15,460, in the top 67% of all ranked servers.
Server details
How reliably does Offline Multiplayer Simulation stay online?
Offline Multiplayer Simulation is down at the moment; the last recorded contact was 36 days 15 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 19 September 2026.
Which region does Offline Multiplayer Simulation run from?
A region is not published by Offline Multiplayer Simulation. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 185.146.53.122:28015.
What build of Rust does Offline Multiplayer Simulation use?
Rust network protocol 2633 and build 165217 on Windows is what Offline Multiplayer Simulation runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on Offline Multiplayer Simulation?
The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 0 hours after the wipe.
On what timetable does Offline Multiplayer Simulation run its wipes?
There is no next wipe to predict at Offline Multiplayer Simulation, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 36 days 20 hours.
Tags
What do the server tags on Offline Multiplayer Simulation mean?
These are the tags Offline Multiplayer Simulation publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs165217 (Build): It runs game build 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Offline Multiplayer Simulation appear?
You will find Offline Multiplayer Simulation on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Join the server
How do you connect to Offline Multiplayer Simulation?
To join, enter client.connect 185.146.53.122:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.