Rust Server TrendsSeismic network · station log
Recording Stations11,614 Players32,078 Active2,758 Wipes · 3 h69 48 h

Station US-4944 · recording

[US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad

Online NA · us1 185.141.204.9:28016 checked 15m ago

2x quad weekly wipes moddedoxide
Connect
Players now
0/ 150
0% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
0
peak 2
Rank
#4,944
top 22% · #840 in NA
Last wipe
6d ago
weekly schedule
Next wipe
7d 13h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station US-4944 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 150 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
−1into Wed 04:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75106:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 22% of all ranked servers, top 45% in NA, and #311 of the quad servers (top 38%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence

usual gap
14 daysbetween real wipes
on rhythm
80%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
60%else halves by day 1.5

Coming wipes

  1. 7d 13hThu 5 Nov, 19:00 UTCFW
  2. 21d 14hThu 19 Nov, 20:04 UTC
  3. 35d 13hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 22 Oct, 20:04 UTC6d ago M0.0rising 1 – running 0
Thu 15 Oct, 22:18 UTC13d ago M0.0rising 2 held half 6.9 days 1
Thu 8 Oct, 20:05 UTC20d ago M0.0rising 1 halved by day 2 7.1 days 0
Thu 1 Oct, 20:11 UTC FW27d ago M0.3rising 2 held half 7 days 0
Thu 24 Sep, 20:12 UTC34d ago M0.5rising 3 halved by day 1 7 days 0
Thu 17 Sep, 20:16 UTC41d ago M0.3rising 2 held half 7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPED NA · quad · 2x · weekly · 149 on average
39/ 200
[US] Spoonkid Rust - 2x Thursdays | Duo/Trio/Quad | Share BP NA · quad · 2x · weekly · 37 on average
2/ 75
US Limitless 2x Solo/Duo/Trio/Quad|No BP Wipes|Noob Friendly NA · quad · 2x · weekly · 2 on average
3/ 200
Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip NA · quad · 2x · monthly · 251 on average
157/ 200
WARBANDITS.GG 2X |Solo/Duo/Trio|X2 JUST FULLWIPED NA · trio · 2x · weekly · 189 on average
26/ 200
US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob Friendly NA · quad · 2x · monthly · 150 on average
158/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad?

Generated by the game, the map on [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad is procedural, size 4,000 with seed 1367813147. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad?

Its name points to a gather rate of 2x on [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad. You can have up to 4 players in a group (quad). In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad?

At this moment, [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad records 0 players across 150 slots. The seven-day average is 0 players, with a peak of 2. The last 48 hours show their highest activity at 00:00 UTC, averaging 1 players.

How does [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad rank against other Rust servers?

The last seven days of player hours place [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad at #4,944, in the top 22% of all ranked servers and #840 in North America. It sits at #311 among quad servers.

Server details

How reliably does [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad stay online?

As recorded now, [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad is running. Its reported uptime points to a restart about 6 days 8 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad perform under load?

Across the last 48 hours it averaged 20 server fps, with a floor of 10. The world held up to 93,410 entities at its peak, buildings and deployables included. Memory use peaked at 4,403 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad hosted?

The NA tag puts [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad in North America, and the region code it publishes is us1. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 185.141.204.9:28016.

What build of Rust does [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad use?

[US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad?

1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 3 hours after the wipe. The crowd stayed above half that peak until the next wipe in 60% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.5.

How often does [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad wipe, and on which days?

every other Thursday at 20:04 UTC is how [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad wipes. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 6 days 9 hours. Its tags state a weekly wipe schedule.

Tags

What do the server tags on [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad mean?

The game's server browser reads the tags [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad publishes: gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): 150 slots are available; ts4 (Group limit): Each team can hold up to 4; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $rus1 (Region code): Region code: us1; ^w (Weekly): The server wipes every week; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): In the server browser it appears under North America; sc3 (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad appear?

These Rust Server Trends lists include [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad: 2x Rust servers, listed live, Modded Rust servers, tracked live and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

How to join

How do you connect to [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad?

To join, enter client.connect 185.141.204.9:28016 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://discord.com/invite/nGwg8PcUVb is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp150,ptrak,$rus1,v2635,^w,NA,gmrust,cs168909,sc3,ts4,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp150
Max players 150 slots are available.
ts4
Group limit Each team can hold up to 4.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$rus1
Region code Region code: us1.

Wipe schedule

^w
Weekly The server wipes every week.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

NA
North America In the server browser it appears under North America.

Other

sc3
Custom tag A custom tag, not standard Rust: set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.