Rust Server TrendsSeismic network · station log
Recording Stations11,890 Players103,751 Active3,994 Wipes · 3 h411 48 h

Station XX-15326 · no signal

Hazma Rust #2 - Semi Vanilla 2x (Squad)

Offline 185.135.81.17:35006 checked 9d ago

2x biweekly wipes vanillamoddedoxide
Connect
Players now
0/ 200
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,326
top 69%
Last wipe
14d ago
biweekly schedule
Next wipe
7d 0h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-15326 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 200 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct8 Oct13 Oct17 Oct22 Oct26 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence

usual gap
10.8 daysbetween real wipes
wipe-day peak
4players, last three wipes
crowd held
0%else halves by day 4

Coming wipes

  1. 7d 0hThu 5 Nov, 19:00 UTCFW
  2. 13d 14hThu 12 Nov, 08:40 UTC
  3. 27d 14hThu 26 Nov, 08:40 UTC
  4. 35d 0hThu 3 Dec, 19:00 UTCFW
  5. 41d 14hThu 10 Dec, 08:40 UTC

The first 48 hours of its last wipes

Thu 15 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 11 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 15 Oct, 08:40 UTC14d ago M0.5rising 3 – running 0
Sun 4 Oct, 12:21 UTC25d ago M0.7rising 5 halved by day 4 10.8 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
SURVIVORS.GG #2 [ 2x Vanilla ] WIPED 27.10 groups of 8+ · 2x · biweekly · 178 on average
91/ 200
Atlas - EU 2X Medium | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · biweekly · 131 on average
1574/ 1400
SURVIVORS.GG #7 [ 2x Vanilla ] WIPED 28.10 groups of 30+ · 2x · biweekly · 114 on average
246/ 275
[SEA] AseanPanda.net | 2x Vanilla | MAP WIPE 3 | 27/10 EA · groups of 8+ · 2x · biweekly · 83 on average
44/ 115
ДЛЯ НОВИЧКОВ | КЛАССИКА X2 |KARMA RUST 24.10 EU · groups of 10+ · 2x · biweekly · 52 on average
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PROSTOJ #6 | Ресурсы x2 | Компоненты x1 EU · groups of 8+ · 2x · biweekly · 50 on average
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Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Hazma Rust #2 - Semi Vanilla 2x (Squad)?

The procedural map on Hazma Rust #2 - Semi Vanilla 2x (Squad) is size 4,000 with seed 897176852, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Hazma Rust #2 - Semi Vanilla 2x (Squad)?

Going by its name, Hazma Rust #2 - Semi Vanilla 2x (Squad) runs 2x gather. The group limit is 8 players, the game's default. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. Vanilla is the label it uses for itself: unchanged from Facepunch's release: no altered rates, kits or rules. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on Hazma Rust #2 - Semi Vanilla 2x (Squad)?

A reading taken now finds Hazma Rust #2 - Semi Vanilla 2x (Squad) offline; the most recent activity was 9 days 21 hours ago.

How does Hazma Rust #2 - Semi Vanilla 2x (Squad) rank against other Rust servers?

The last seven days of player hours place Hazma Rust #2 - Semi Vanilla 2x (Squad) at #15,326, in the top 69% of all ranked servers.

Operator and location

How reliably does Hazma Rust #2 - Semi Vanilla 2x (Squad) stay online?

As recorded now, Hazma Rust #2 - Semi Vanilla 2x (Squad) is not reachable, the last contact having been 9 days 21 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 4 October 2026 is when Rust Server Trends first recorded it.

Where in the world is Hazma Rust #2 - Semi Vanilla 2x (Squad) hosted?

No region is published by Hazma Rust #2 - Semi Vanilla 2x (Squad). The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 185.135.81.17:35006 is the address it uses.

What build of Rust does Hazma Rust #2 - Semi Vanilla 2x (Squad) use?

Rust network protocol 2634 and build 166652 on Windows is what Hazma Rust #2 - Semi Vanilla 2x (Squad) runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on Hazma Rust #2 - Semi Vanilla 2x (Squad)?

The recent wipes averaged a busiest count of 4 players. 11 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. By day 4 it fell below half in the wipes where it didn't hold.

How often does Hazma Rust #2 - Semi Vanilla 2x (Squad) wipe, and on which days?

The prediction follows its tag, because too few of Hazma Rust #2 - Semi Vanilla 2x (Squad)'s wipes are on record to confirm its schedule. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 14 days 9 hours is how long the current world has been running. Every two weeks it wipes, according to the schedule in its tags.

Tags

What do the server tags on Hazma Rust #2 - Semi Vanilla 2x (Squad) mean?

The game's server browser reads the tags Hazma Rust #2 - Semi Vanilla 2x (Squad) publishes: gmrust (Game mode): You'll find standard Rust survival here; mp200 (Max players): The server has 200 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^b (Biweekly): It wipes once a fortnight; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Hazma Rust #2 - Semi Vanilla 2x (Squad) appear?

The Rust Server Trends lists that take in Hazma Rust #2 - Semi Vanilla 2x (Squad) are: 2x Rust servers, listed live and Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.

Connecting

How do you connect to Hazma Rust #2 - Semi Vanilla 2x (Squad)?

Enter client.connect 185.135.81.17:35006 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,^b,^v,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp200
Max players The server has 200 slots.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs166652
Build The game build is 166652.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.