Station XX-15842 · no signal
Hunger Games Dev
Offline 184.96.216.126:28015 checked 20d ago
- Players now
- 0/ 20
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,842
- top 72%
- Last wipe
- 20d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 20 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 1 daysbetween real wipes
- wipe-day peak
- 2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 9 Oct, 01:03 UTC20d ago | M0.3▲rising | 2 | – | running | 0 | |
| Thu 8 Oct, 01:23 UTC21d ago | M0.3▲rising | 2 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which settings and rules apply on Hunger Games Dev?
The name of Hunger Games Dev gives no gather rate. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on Hunger Games Dev?
No players are recorded on Hunger Games Dev at this moment; it is offline, and the last sighting was 20 days 3 hours ago.
How does Hunger Games Dev rank against other Rust servers?
On player hours for the past week, Hunger Games Dev sits at #15,842, which puts it inside the top 72% of every ranked server.
Server details
How reliably does Hunger Games Dev stay online?
Hunger Games Dev is down at the moment; the last recorded contact was 20 days 3 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 8 October 2026 is when Rust Server Trends first recorded it.
Where in the world is Hunger Games Dev hosted?
No region is published by Hunger Games Dev. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 184.96.216.126:28015.
Which Rust version is Hunger Games Dev running?
Hunger Games Dev is running Rust network protocol 2634 and build 167058 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on Hunger Games Dev?
The recent wipes averaged a busiest count of 2 players. 0 hours into the latest wipe, the crowd reached its peak.
How often does Hunger Games Dev wipe, and on which days?
Too few wipes of Hunger Games Dev are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 20 days 7 hours.
Tags
What do the server tags on Hunger Games Dev mean?
Tags published by Hunger Games Dev and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp20 (Max players): The server has 20 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167058 (Build): The game build is 167058; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Hunger Games Dev appear?
The Rust Server Trends lists that take in Hunger Games Dev are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Connecting
What steps get you onto Hunger Games Dev?
Enter client.connect 184.96.216.126:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.