Station XX-15327 · no signal
RustHub local test
Offline 184.68.39.102:28015 checked 2d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,327
- top 69%
- Last wipe
- 2d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on RustHub local test?
A procedural map runs on RustHub local test, generated by the game.
Which settings and rules apply on RustHub local test?
No gather rate appears in the name of RustHub local test. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on RustHub local test right now?
No players are recorded on RustHub local test at this moment; it is offline, and the last sighting was 2 days 17 hours ago. The seven-day average for this server is 0 players.
How does RustHub local test rank against other Rust servers?
The last seven days of player hours place RustHub local test at #15,327, in the top 69% of all ranked servers.
Server details
How reliably does RustHub local test stay online?
RustHub local test is down at the moment; the last recorded contact was 2 days 17 hours ago. Of the 48 hours in the last 2 full days, it was up for 1, or 2% of the time. Its earliest appearance in the records of Rust Server Trends dates to 26 October 2026.
Which region does RustHub local test run from?
A region is not published by RustHub local test. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 184.68.39.102:28015.
Which Rust version is RustHub local test running?
Rust network protocol 2635 and build 168909 on Windows is what RustHub local test runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
On what timetable does RustHub local test run its wipes?
The rhythm of RustHub local test cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 2 days 20 hours.
Lists and tags
What do the server tags on RustHub local test mean?
These are the tags RustHub local test publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does RustHub local test appear?
These Rust Server Trends lists include RustHub local test: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
How to join
How do you connect to RustHub local test?
You can connect by pressing F1 in Rust and typing client.connect 184.68.39.102:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.