Rust Server TrendsSeismic network · station log
Recording Stations11,667 Players48,316 Active3,167 Wipes · 3 h118 48 h

Station XX-12080 · no signal

RTS | RULE THE SKIES | FORMATION FLYING

Offline 184.66.160.233:28015 checked 18d ago

moddedoxide
Connect
Players now
2/ 10
20% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#12,080
top 55%
Last wipe
19d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-12080 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
2of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct11 Oct13 Oct14 Oct16 Oct18 Oct

Top 55% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
0.5 daysbetween real wipes
wipe-day peak
3players, last three wipes

The first 48 hours of its last wipes

Fri 9 OctFri 9 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 33 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 9 Oct, 20:04 UTC19d ago M0.5rising 3 – running 0
Fri 9 Oct, 07:54 UTC20d ago M0.3rising 3 – 0.5 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVP NA · groups of 8+ · 5 on average
6/ 10
MINICOPTER / HELICOPTER TRAINING groups of 8+ · 5 on average
1/ 100
・RUST KILL・XXX|KILL $ CASH|FARM|SHOP|TP|HOME|KITS|PVPVEX10X groups of 10+ · weekly · 5 on average
2/ 100
[EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 EU · no group limit · 4 on average
5/ 100
PVP Arena | Aimtrain groups of 8+ · 2 on average
0/ 40
[US] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 NA · no group limit · 2 on average
5/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on RTS | RULE THE SKIES | FORMATION FLYING?

Generated by the game, the map on RTS | RULE THE SKIES | FORMATION FLYING is procedural, size 1,000 with seed 1337. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name Custom Map.

Which settings and rules apply on RTS | RULE THE SKIES | FORMATION FLYING?

The name of RTS | RULE THE SKIES | FORMATION FLYING gives no gather rate. Groups hold up to 8 players, which is the default for the game. In combat training mode, practice for aim and PvP, loot given out. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on RTS | RULE THE SKIES | FORMATION FLYING right now?

RTS | RULE THE SKIES | FORMATION FLYING is not responding at this moment and is offline, last seen 18 days 2 hours ago.

How does RTS | RULE THE SKIES | FORMATION FLYING rank against other Rust servers?

Over the last seven days, RTS | RULE THE SKIES | FORMATION FLYING recorded enough player hours to reach #12,080 worldwide, placing it in the top 55% of all ranked servers.

Operator and location

How reliably does RTS | RULE THE SKIES | FORMATION FLYING stay online?

RTS | RULE THE SKIES | FORMATION FLYING is down at the moment; the last recorded contact was 18 days 2 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 9 October 2026 it was recorded for the first time by Rust Server Trends.

Which region does RTS | RULE THE SKIES | FORMATION FLYING run from?

No region is published by RTS | RULE THE SKIES | FORMATION FLYING. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 184.66.160.233:28015 is the address it uses.

Which Rust version is RTS | RULE THE SKIES | FORMATION FLYING running?

On Windows, RTS | RULE THE SKIES | FORMATION FLYING runs Rust network protocol 2634 and build 166652. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on RTS | RULE THE SKIES | FORMATION FLYING?

On average, the busiest point of its recent wipes drew 3 players. The peak on the most recent wipe came 33 hours after the wipe.

How often does RTS | RULE THE SKIES | FORMATION FLYING wipe, and on which days?

Too few wipes of RTS | RULE THE SKIES | FORMATION FLYING are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 19 days 13 hours.

Tags

What do the server tags on RTS | RULE THE SKIES | FORMATION FLYING mean?

The game's server browser reads the tags RTS | RULE THE SKIES | FORMATION FLYING publishes: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166652 (Build): It runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^d (Combat training): Loot is handed to you for aim and PvP practice; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does RTS | RULE THE SKIES | FORMATION FLYING appear?

The Rust Server Trends lists that take in RTS | RULE THE SKIES | FORMATION FLYING are: Modded Rust servers, tracked live and Rust aim training servers, live. You will find it under these filters on the server list: Type: Modded; Server tag: Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more.

Join the server

How do you connect to RTS | RULE THE SKIES | FORMATION FLYING?

You can connect by pressing F1 in Rust and typing client.connect 184.66.160.233:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You can find its website at https://discord.com/invite/YZP9gNQxgM.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^d,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players The server has 10 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs166652
Build It runs game build 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Gameplay

^d
Combat training Loot is handed to you for aim and PvP practice.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.