Station XX-9330 · recording
Wolframite Mine
Online 184.101.152.100:28015 checked 12m ago
- Players now
- 0/ 20
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #9,330
- top 42%
- Last wipe
- 28d ago
- no schedule published
- Next wipe
- 6d 12h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 20 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −2into Thu 01:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 12h. The force wipe · high confidence
- wipe-day peak
- 5players, last three wipes
Coming wipes
- 6d 12hThu 5 Nov, 19:00 UTCFW
- 34d 12hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 25 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 23:31 UTC FW28d ago | M0.7▲rising | 5 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Wolframite Mine?
The procedural map on Wolframite Mine is size 4,900 with seed 269879688, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Wolframite Mine?
No gather rate appears in the name of Wolframite Mine. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on Wolframite Mine right now?
At this moment, Wolframite Mine records 0 players across 20 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 2. The last 48 hours show their highest activity at 00:00 UTC, averaging 2 players.
How does Wolframite Mine rank against other Rust servers?
The last seven days of player hours place Wolframite Mine at #9,330, in the top 42% of all ranked servers.
Server details
How reliably does Wolframite Mine stay online?
Right now, you can reach Wolframite Mine. Going by the uptime figure it reports, it restarted about 17 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does Wolframite Mine perform under load?
Its average server fps over the last 48 hours was 128, and it never dropped below 100. At its highest, it carried 143,588 entities: buildings, deployables and the world's other contents. Its highest memory use was 3,412 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is Wolframite Mine hosted?
A region is not published by Wolframite Mine. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 184.101.152.100:28015.
What build of Rust does Wolframite Mine use?
On Windows, Wolframite Mine runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on Wolframite Mine?
On average, the busiest point of its recent wipes drew 5 players. The peak on the most recent wipe came 25 hours after the wipe.
How often does Wolframite Mine wipe, and on which days?
Once a month Wolframite Mine wipes, at the force wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 28 days 6 hours.
Lists and tags
What do the server tags on Wolframite Mine mean?
Tags published by Wolframite Mine and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp20 (Max players): 20 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Wolframite Mine appear?
The Rust Server Trends lists that take in Wolframite Mine are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to Wolframite Mine?
Enter client.connect 184.101.152.100:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.