Station XX-15270 · recording
Chirakari Members Server
Online 183.77.206.189:23429 checked 10m ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,270
- top 69%
- Last wipe
- 21d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 9 Oct, 01:24 UTC21d ago | M0.0■steady | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Chirakari Members Server?
The procedural map on Chirakari Members Server is size 4,250 with seed 1652930283, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Chirakari Members Server?
You will find no gather rate in the name of Chirakari Members Server. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on Chirakari Members Server right now?
0 of the 10 slots on Chirakari Members Server are filled right now. Averaged across the last seven days, the population was 0 players.
How does Chirakari Members Server rank against other Rust servers?
Over the last seven days, Chirakari Members Server recorded enough player hours to reach #15,270 worldwide, placing it in the top 69% of all ranked servers.
Operator and location
How reliably does Chirakari Members Server stay online?
As recorded now, Chirakari Members Server is running. Going by the uptime figure it reports, it restarted about 8 days 12 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 13 September 2026 is when Rust Server Trends first recorded it.
Does Chirakari Members Server hold a steady tick rate?
The 48-hour average is 57 server fps; 52 is the lowest observed. At its highest, it carried 105,238 entities: buildings, deployables and the world's other contents. Its highest memory use was 4,616 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does Chirakari Members Server run from?
A region is not published by Chirakari Members Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 183.77.206.189:23429 is the address it uses.
What build of Rust does Chirakari Members Server use?
Rust network protocol 2634 and build 167231 on Windows is what Chirakari Members Server runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on Chirakari Members Server?
The recent wipes averaged a busiest count of 0 players. The peak on the most recent wipe came 0 hours after the wipe.
On what timetable does Chirakari Members Server run its wipes?
The rhythm of Chirakari Members Server cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 21 days 3 hours.
Lists and tags
What do the server tags on Chirakari Members Server mean?
Tags published by Chirakari Members Server and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167231 (Build): It runs game build 167231; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Chirakari Members Server appear?
You will find Chirakari Members Server on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
What steps get you onto Chirakari Members Server?
To join, enter client.connect 183.77.206.189:23429 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.