Rust Server TrendsSeismic network · station log
Recording Stations11,640 Players39,046 Active2,948 Wipes · 3 h73 48 h

Station XX-14732 · no signal

测试123

Offline 183.221.149.37:21815 checked 39d ago

Connect
Players now
1/ 200
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#14,732
no region published
Last wipe
39d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-14732 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 200 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep
Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - SEA Main EA · groups of 16+ · weekly · 181 on average
26/ 200
Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com EA · groups of 16+ · weekly · 118 on average
18/ 550
Rustoria.co - SEA Long EA · groups of 12+ · monthly · 109 on average
42/ 200
Rustafied.com - SEA Main EA · groups of 16+ · weekly · 87 on average
8/ 100
Rustoria.co - SEA Medium | JUST WIPED 28.10 EA · no group limit · 65 on average
62/ 100
Japan Beginner Server - BPwipe 10/23 [JP/KR/SEA|初心者] EA · groups of 8+ · weekly · 51 on average
9/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on 测试123?

The map on 测试123 is procedural, produced by the game.

Which settings and rules apply on 测试123?

The name of 测试123 gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on 测试123 right now?

No players are recorded on 测试123 at this moment; it is offline, and the last sighting was 39 days 9 hours ago.

How does 测试123 rank against other Rust servers?

The last seven days of player hours place 测试123 at #14,732, in the top – of all ranked servers.

Operator and location

How reliably does 测试123 stay online?

测试123 is down at the moment; the last recorded contact was 39 days 9 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 18 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is 测试123 hosted?

The name of 测试123 points to Asia, even though it publishes no region tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 183.221.149.37:21815.

Which Rust version is 测试123 running?

Rust network protocol 2633 and build 164530 on Windows is what 测试123 runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

How often does 测试123 wipe, and on which days?

The rhythm of 测试123 cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 39 days 9 hours.

Server tags

What do the server tags on 测试123 mean?

These are the tags 测试123 publishes for the browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp200 (Max players): Slots: 200; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs164530 (Build): Game build: 164530; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does 测试123 appear?

The Rust Server Trends lists that take in 测试123 are: Rust community servers without the side modes. These filters bring it up on the server list: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

How do you connect to 测试123?

Enter client.connect 183.221.149.37:21815 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp200,ptrak,$r?,v2633,gmvanilla,cs164530,ts8

Game

gmvanilla
Game mode Survival in vanilla mode.
mp200
Max players Slots: 200.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs164530
Build Game build: 164530.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.