Station XX-15327 · no signal
Local Rust Server [No EAC]
Offline 181.215.65.26:28015 checked 3d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,327
- top 69%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Local Rust Server [No EAC]?
The map on Local Rust Server [No EAC] is procedural, produced by the game.
Which settings and rules apply on Local Rust Server [No EAC]?
No gather rate appears in the name of Local Rust Server [No EAC]. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. The server has VAC off, Valve's anti-cheat.
Live population
How many players are recorded on Local Rust Server [No EAC] right now?
Local Rust Server [No EAC] is not responding at this moment and is offline, last seen 3 days 19 hours ago. The population averaged 0 players over the past week.
How does Local Rust Server [No EAC] rank against other Rust servers?
The last seven days of player hours place Local Rust Server [No EAC] at #15,327, in the top 69% of all ranked servers.
Server details
How reliably does Local Rust Server [No EAC] stay online?
Local Rust Server [No EAC] is down at the moment; the last recorded contact was 3 days 19 hours ago. Of the 72 hours in the last 3 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 25 October 2026.
Where in the world is Local Rust Server [No EAC] hosted?
Nothing about a region comes from Local Rust Server [No EAC]. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 181.215.65.26:28015.
What build of Rust does Local Rust Server [No EAC] use?
On Windows, Local Rust Server [No EAC] runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
On what timetable does Local Rust Server [No EAC] run its wipes?
Too few wipes of Local Rust Server [No EAC] are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 27 days 14 hours.
Tags
What do the server tags on Local Rust Server [No EAC] mean?
These are the tags Local Rust Server [No EAC] publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Local Rust Server [No EAC] appear?
You will find Local Rust Server [No EAC] on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
What steps get you onto Local Rust Server [No EAC]?
You can connect by pressing F1 in Rust and typing client.connect 181.215.65.26:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.