Rust Server TrendsSeismic network · station log
Recording Stations11,890 Players103,751 Active3,994 Wipes · 3 h411 48 h

Station NA-14627 · no signal

testing

Offline NA 179.64.109.233:28015 checked 6d ago

duo weekly wipes moddedcarbon
Connect
Players now
1/ 20
5% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak 1
Rank
#14,627
top 66% · #1453 in NA
Last wipe
19d ago
weekly schedule
Next wipe
1d 21h
Sat 31 Oct, 15:49 UTC
Seismic record · station NA-14627 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 20 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 66% of all ranked servers, top 78% in NA, and #360 of the duo servers (top 85%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Next wipe Saturday 31 October, 15:49 UTC, in 1d 21h. Weekly: 7 days after its last wipe

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
RustForNoobs.com | Solo/Duo | Weekly | US NA · duo · weekly · 102 on average
7/ 100
RustForNoobs.com | Mondays | Solo/Duo | US NA · duo · weekly · 70 on average
61/ 100
US RustLife.net | Solo/Duo | Fridays | Noob Friendly NA · duo · weekly · 3 on average
1/ 100
WARBANDITS.GG |Solo/Duo|Weekly| JUST WIPED NA · duo · weekly · 3 on average
0/ 100
US RustLife.net | Solo/Duo | Mondays | Noob Friendly NA · duo · weekly · 2 on average
2/ 100
WARBANDITS.GG 2X |Solo/Duo|X2 JUST FULLWIPED NA · duo · 2x · weekly · 145 on average
213/ 225
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which settings and rules apply on testing?

The name of testing gives no gather rate. You can have up to 2 players in a group (duo). survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on testing?

A reading taken now finds testing offline; the most recent activity was 6 days 10 hours ago. Across seven days this server recorded an average of 0 players and a peak of 1.

How does testing rank against other Rust servers?

The last seven days of player hours place testing at #14,627, in the top 66% of all ranked servers and #1,453 in North America. It sits at #360 among duo servers.

Server details

How reliably does testing stay online?

testing is down at the moment; the last recorded contact was 6 days 10 hours ago. It was up 1% of the time across the last 6 full days: 2 of 144 hours. 22 October 2026 is when Rust Server Trends first recorded it.

Which region does testing run from?

In North America testing lists itself, with the tag NA. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 179.64.109.233:28015.

What build of Rust does testing use?

testing is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

On what timetable does testing run its wipes?

An estimate from weekly: 7 days after its last wipe gives testing's next wipe. The date of its next wipe is Saturday 31 October at 15:49 UTC. 19 days 2 hours is how long the current world has been running. Its tags state a weekly wipe schedule.

Lists and tags

What do the server tags on testing mean?

These are the tags testing publishes for the browser to read: gmvanilla (Game mode): You'll find vanilla survival here; mp20 (Max players): Slots: 20; ts2 (Group limit): Teams are capped at 2 players; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^w (Weekly): A wipe comes once a week; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here; NA (North America): The server browser files it under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does testing appear?

You will find testing on the following Rust Server Trends lists: Duo Rust servers, group limit 2, Modded Rust servers, tracked live and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly.

Connecting

How do you connect to testing?

Enter client.connect 179.64.109.233:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,^z,^y,^w,NA,gmvanilla,cs168909,ts2

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp20
Max players Slots: 20.
ts2
Group limit Teams are capped at 2 players.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Wipe schedule

^w
Weekly A wipe comes once a week.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.