Station NA-14627 · no signal
testing
Offline NA 179.64.109.233:28015 checked 6d ago
- Players now
- 1/ 20
- 5% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak 1
- Rank
- #14,627
- top 66% · #1453 in NA
- Last wipe
- 19d ago
- weekly schedule
- Next wipe
- 1d 21h
- Sat 31 Oct, 15:49 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 20 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers, top 78% in NA, and #360 of the duo servers (top 85%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Saturday 31 October, 15:49 UTC, in 1d 21h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which settings and rules apply on testing?
The name of testing gives no gather rate. You can have up to 2 players in a group (duo). survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on testing?
A reading taken now finds testing offline; the most recent activity was 6 days 10 hours ago. Across seven days this server recorded an average of 0 players and a peak of 1.
How does testing rank against other Rust servers?
The last seven days of player hours place testing at #14,627, in the top 66% of all ranked servers and #1,453 in North America. It sits at #360 among duo servers.
Server details
How reliably does testing stay online?
testing is down at the moment; the last recorded contact was 6 days 10 hours ago. It was up 1% of the time across the last 6 full days: 2 of 144 hours. 22 October 2026 is when Rust Server Trends first recorded it.
Which region does testing run from?
In North America testing lists itself, with the tag NA. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 179.64.109.233:28015.
What build of Rust does testing use?
testing is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
On what timetable does testing run its wipes?
An estimate from weekly: 7 days after its last wipe gives testing's next wipe. The date of its next wipe is Saturday 31 October at 15:49 UTC. 19 days 2 hours is how long the current world has been running. Its tags state a weekly wipe schedule.
Lists and tags
What do the server tags on testing mean?
These are the tags testing publishes for the browser to read: gmvanilla (Game mode): You'll find vanilla survival here; mp20 (Max players): Slots: 20; ts2 (Group limit): Teams are capped at 2 players; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^w (Weekly): A wipe comes once a week; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here; NA (North America): The server browser files it under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does testing appear?
You will find testing on the following Rust Server Trends lists: Duo Rust servers, group limit 2, Modded Rust servers, tracked live and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly.
Connecting
How do you connect to testing?
Enter client.connect 179.64.109.233:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.