Rust Server TrendsSeismic network · station log
Recording Stations11,704 Players61,057 Active3,258 Wipes · 3 h178 48 h

Station XX-13330 · no signal

WarDogs Rust

Offline 179.221.201.214:28015 checked 40d ago

moddedcarbon
Connect
Players now
1/ 50
2% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,330
no region published
Last wipe
41d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13330 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep
Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
18/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
120/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 121 on average
41/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average
10/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 93 on average
45/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average
195/ 215
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on WarDogs Rust?

The map on WarDogs Rust is procedural, produced by the game.

Which settings and rules apply on WarDogs Rust?

The name of WarDogs Rust gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on WarDogs Rust right now?

A reading taken now finds WarDogs Rust offline; the most recent activity was 40 days 22 hours ago.

How does WarDogs Rust rank against other Rust servers?

On player hours for the past week, WarDogs Rust sits at #13,330, which puts it inside the top – of every ranked server.

Server details

How reliably does WarDogs Rust stay online?

No contact with WarDogs Rust right now, and the last recorded contact was 40 days 22 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 18 September 2026.

Where in the world is WarDogs Rust hosted?

Nothing about a region comes from WarDogs Rust. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 179.221.201.214:28015.

What build of Rust does WarDogs Rust use?

On Windows, WarDogs Rust runs Rust network protocol 2633 and build 164530. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

On what timetable does WarDogs Rust run its wipes?

On record so far are too few of WarDogs Rust's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 41 days.

Lists and tags

What do the server tags on WarDogs Rust mean?

The game's server browser reads the tags WarDogs Rust publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does WarDogs Rust appear?

You will find WarDogs Rust on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How to join

How do you connect to WarDogs Rust?

To join, enter client.connect 179.221.201.214:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs164530,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The server has 50 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs164530
Build The game build is 164530.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.