Rust Server TrendsSeismic network · station log
Recording Stations11,674 Players48,848 Active3,024 Wipes · 3 h101 48 h

Station XX-15349 · no signal

Carbon Dev [PowerfulAdmin]

Offline 179.198.49.75:28505 checked 8d ago

moddedcarbon
Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,349
top 69%
Last wipe
16d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15349 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
13/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
130/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 122 on average
35/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 97 on average
4/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 94 on average
21/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 86 on average
123/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Carbon Dev [PowerfulAdmin]?

Carbon Dev [PowerfulAdmin] uses a procedural map, which the game generates.

Which settings and rules apply on Carbon Dev [PowerfulAdmin]?

No gather rate appears in the name of Carbon Dev [PowerfulAdmin]. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. VAC, Valve's anti-cheat, is switched off.

Live population

How many players are recorded on Carbon Dev [PowerfulAdmin] right now?

No players are recorded on Carbon Dev [PowerfulAdmin] at this moment; it is offline, and the last sighting was 8 days 2 hours ago.

How does Carbon Dev [PowerfulAdmin] rank against other Rust servers?

On player hours for the past week, Carbon Dev [PowerfulAdmin] sits at #15,349, which puts it inside the top 69% of every ranked server.

Server facts

How reliably does Carbon Dev [PowerfulAdmin] stay online?

No contact with Carbon Dev [PowerfulAdmin] right now, and the last recorded contact was 8 days 2 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 21 October 2026.

Which region does Carbon Dev [PowerfulAdmin] run from?

Nothing about a region comes from Carbon Dev [PowerfulAdmin]. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 179.198.49.75:28505.

What build of Rust does Carbon Dev [PowerfulAdmin] use?

Rust network protocol 2634 and build 167781 on Windows is what Carbon Dev [PowerfulAdmin] runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

How often does Carbon Dev [PowerfulAdmin] wipe, and on which days?

The rhythm of Carbon Dev [PowerfulAdmin] cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 16 days 15 hours is how long the current world has been running.

Lists and tags

What do the server tags on Carbon Dev [PowerfulAdmin] mean?

These are the tags Carbon Dev [PowerfulAdmin] publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): It runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Carbon Dev [PowerfulAdmin] appear?

The Rust Server Trends lists that take in Carbon Dev [PowerfulAdmin] are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How to join

How do you connect to Carbon Dev [PowerfulAdmin]?

You can connect by pressing F1 in Rust and typing client.connect 179.198.49.75:28505 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167781
Build It runs game build 167781.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.