Rust Server TrendsSeismic network · station log
Recording Stations11,632 Players38,377 Active2,983 Wipes · 3 h101 48 h

Station XX-16773 · no signal

Local server 261 [Winter]

Offline 178.65.12.136:28015 checked 27d ago

modded
Connect
Players now
0/ 15
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,773
top 70%
Last wipe
47d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-16773 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 15 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 156 on average
98/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
120/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average
107/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average
42/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
5/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average
16/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which settings and rules apply on Local server 261 [Winter]?

The name of Local server 261 [Winter] gives no gather rate. The group limit is not published. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on Local server 261 [Winter]?

No players are recorded on Local server 261 [Winter] at this moment; it is offline, and the last sighting was 27 days 14 hours ago.

How does Local server 261 [Winter] rank against other Rust servers?

Over the last seven days, Local server 261 [Winter] recorded enough player hours to reach #16,773 worldwide, placing it in the top 70% of all ranked servers.

Server details

How reliably does Local server 261 [Winter] stay online?

As recorded now, Local server 261 [Winter] is not reachable, the last contact having been 27 days 14 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 20 September 2026.

Where in the world is Local server 261 [Winter] hosted?

No region is published by Local server 261 [Winter]. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 178.65.12.136:28015.

Which Rust version is Local server 261 [Winter] running?

Rust network protocol 2332 on Windows is what Local server 261 [Winter] runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

How often does Local server 261 [Winter] wipe, and on which days?

On record so far are too few of Local server 261 [Winter]'s wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 47 days 16 hours.

Server tags

What do the server tags on Local server 261 [Winter] mean?

These are the tags Local server 261 [Winter] publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp15 (Max players): The server has 15 slots; v2332 (Protocol): Game protocol 2332: to join, your game must match this version; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; oxide (Oxide): A plugin framework, Oxide (uMod), runs here; modded (Modded): The game is changed by plugins or settings, placing it under Modded; h955eb6e7 (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin; stok (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Local server 261 [Winter] appear?

You will find Local server 261 [Winter] on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded.

Connecting

What steps get you onto Local server 261 [Winter]?

Enter client.connect 178.65.12.136:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp15,ptrak,v2332,h955eb6e7,stok,gmrust,oxide,modded

Game

gmrust
Game mode Survival in standard Rust.
mp15
Max players The server has 15 slots.
v2332
Protocol Game protocol 2332: to join, your game must match this version.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.

Mods and access

oxide
Oxide A plugin framework, Oxide (uMod), runs here.
modded
Modded The game is changed by plugins or settings, placing it under Modded.

Other

h955eb6e7
Custom tag A custom tag, not standard Rust: set by the owner or a plugin.
stok
Custom tag A custom tag, not standard Rust: set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.