Station XX-12132 · no signal
DeptyZ Testing
Offline 178.55.161.163:28015 checked 8d ago
- Players now
- 2/ 2
- 100% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #12,132
- top 55%
- Last wipe
- 8d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 2of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 3players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 19 Oct, 20:51 UTC8d ago | M0.5▲rising | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on DeptyZ Testing?
A procedural map runs on DeptyZ Testing, generated by the game.
Which settings and rules apply on DeptyZ Testing?
No gather rate appears in the name of DeptyZ Testing. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on DeptyZ Testing?
A reading taken now finds DeptyZ Testing offline; the most recent activity was 8 days 13 hours ago.
How does DeptyZ Testing rank against other Rust servers?
Over the last seven days, DeptyZ Testing recorded enough player hours to reach #12,132 worldwide, placing it in the top 55% of all ranked servers.
Server facts
How reliably does DeptyZ Testing stay online?
DeptyZ Testing is down at the moment; the last recorded contact was 8 days 13 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 19 October 2026.
Which region does DeptyZ Testing run from?
Nothing about a region comes from DeptyZ Testing. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 178.55.161.163:28015.
Which Rust version is DeptyZ Testing running?
Rust network protocol 2634 and build 167781 on Windows is what DeptyZ Testing runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on DeptyZ Testing?
On average, the busiest point of its recent wipes drew 3 players. The peak on the most recent wipe came 1 hours after the wipe.
On what timetable does DeptyZ Testing run its wipes?
The rhythm of DeptyZ Testing cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 8 days 13 hours.
Server tags
What do the server tags on DeptyZ Testing mean?
These are the tags DeptyZ Testing publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): It runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does DeptyZ Testing appear?
The Rust Server Trends lists that take in DeptyZ Testing are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to join
What steps get you onto DeptyZ Testing?
To join, enter client.connect 178.55.161.163:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.